Releases: etonedemid/cold-start-nx
v3.1.0
v3.0.0 - cutscenes
Stole some icons, made editor better
cutscene_editor and dialog systema are officially open! who the hell cares, right?
oh, yeah, me.
Official story coming when i write the story, draw the levels, add layering to cutscenes, add weapon system and not hardcoded garbage shooter, and more enemies/make them customizable
hit me up if you can draw (PLEASE)
added better enemy pathfinding
im kinda losing motivation but i feel like this project is pretty cool|
closed the workshop since the only two mods on there were mine
here's an old icon of the game
v2.5.1 - Multiplayer PvE Hotfix
Fixes
- Multiplayer PvE: Bullets and melee now correctly damage enemies when playing co-op online (host authority race condition resolved)
- Multiplayer PvE: Melee kill events no longer broadcast on non-lethal hits
v2.5.0 - Old friend
A lot of UI fixes, character to mod is fixed.
Sprite editor makes a return, but will be remade in new UI style next update.
Full Changelog: v2.4.0...v2.5.0
v2.4.0 - switch workshop opening!
switch workshop opening!
v2.3.2 - Android mod detection fix
Fixes
- Android: Mods now correctly detected and installed. The download and scan paths were pointing inside the read-only romfs assets directory (
<data>/romfs/mods/) instead of the writable user directory (<data>/mods/). Sincechdir()to the data root is already called at startup, all mod paths now use CWD-relativemods/directly. - Android: First-run setup now creates
mods/,maps/, andcharacters/subdirectories so you can drop content in before launching the game.
Cold Start v2.3.1
What's new in v2.3.1
Android folder picker - first-run setup now lets you choose exactly where game data and mods are stored:
- External (Shared) - default; accessible from any file manager, recommended for mod management
- Internal (Private) - private app storage, not accessible from file manager
- Browse for folder... - opens the native Android folder picker to choose any location on your device
Android workshop - HTTP downloads and ZIP extraction now use Android native Java APIs instead of curl/shell, ensuring reliable workshop browsing and mod installs on Android.
Known bug: android doesn't detect mods/characters, will look into
Cold Start v2.3.0
What's new
Workshop on Switch - browse and install mods from the workshop directly on Switch (was crashing before due to missing curl init)
Multiplayer & splitscreen fixes
- 3-player splitscreen no longer shows a black panel (per-slot viewport sizing)
- Lives now scale correctly with player count in local co-op
- Spectator mode no longer freezes the game
- Shared-lives death transition fixed
Custom map save state fixed - exiting a custom map or pack no longer carries over vehicles, boss waves, or crates into the next session
Character editor - saving an invalid character now falls back to the default instead of loading garbage sprites
Switch UI
- Main menu Workshop / Log Off items at correct indices
- Weather text no longer clips off screen
- Lobby chat now opens the Switch system keyboard
v2.2.0
Full Changelog: v2.1.0...v2.2.0
v2.1.0
@ v2.1.0
Vehicle system alpha
added support for two-layered editor mode