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Releases: etonedemid/cold-start-nx

v3.1.0

13 Jun 20:02

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timeline bug fix, dragging now works

v3.0.0 - cutscenes

13 Jun 03:12

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Stole some icons, made editor better
cutscene_editor and dialog systema are officially open! who the hell cares, right?
oh, yeah, me.
Official story coming when i write the story, draw the levels, add layering to cutscenes, add weapon system and not hardcoded garbage shooter, and more enemies/make them customizable
hit me up if you can draw (PLEASE)

added better enemy pathfinding

im kinda losing motivation but i feel like this project is pretty cool|

closed the workshop since the only two mods on there were mine

icon_src

here's an old icon of the game

v2.5.1 - Multiplayer PvE Hotfix

06 Jun 14:08

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Fixes

  • Multiplayer PvE: Bullets and melee now correctly damage enemies when playing co-op online (host authority race condition resolved)
  • Multiplayer PvE: Melee kill events no longer broadcast on non-lethal hits

v2.5.0 - Old friend

06 Jun 03:48

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A lot of UI fixes, character to mod is fixed.
Sprite editor makes a return, but will be remade in new UI style next update.

Full Changelog: v2.4.0...v2.5.0

v2.4.0 - switch workshop opening!

05 Jun 22:24

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switch workshop opening!

v2.3.2 - Android mod detection fix

05 Jun 17:30

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Fixes

  • Android: Mods now correctly detected and installed. The download and scan paths were pointing inside the read-only romfs assets directory (<data>/romfs/mods/) instead of the writable user directory (<data>/mods/). Since chdir() to the data root is already called at startup, all mod paths now use CWD-relative mods/ directly.
  • Android: First-run setup now creates mods/, maps/, and characters/ subdirectories so you can drop content in before launching the game.

Cold Start v2.3.1

05 Jun 03:28

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What's new in v2.3.1

Android folder picker - first-run setup now lets you choose exactly where game data and mods are stored:

  • External (Shared) - default; accessible from any file manager, recommended for mod management
  • Internal (Private) - private app storage, not accessible from file manager
  • Browse for folder... - opens the native Android folder picker to choose any location on your device

Android workshop - HTTP downloads and ZIP extraction now use Android native Java APIs instead of curl/shell, ensuring reliable workshop browsing and mod installs on Android.

Known bug: android doesn't detect mods/characters, will look into

Cold Start v2.3.0

05 Jun 02:36

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What's new

Workshop on Switch - browse and install mods from the workshop directly on Switch (was crashing before due to missing curl init)

Multiplayer & splitscreen fixes

  • 3-player splitscreen no longer shows a black panel (per-slot viewport sizing)
  • Lives now scale correctly with player count in local co-op
  • Spectator mode no longer freezes the game
  • Shared-lives death transition fixed

Custom map save state fixed - exiting a custom map or pack no longer carries over vehicles, boss waves, or crates into the next session

Character editor - saving an invalid character now falls back to the default instead of loading garbage sprites

Switch UI

  • Main menu Workshop / Log Off items at correct indices
  • Weather text no longer clips off screen
  • Lobby chat now opens the Switch system keyboard

v2.2.0

02 Jun 01:41
3c7ae0a

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Full Changelog: v2.1.0...v2.2.0

v2.1.0

01 Jun 02:00

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@ v2.1.0

Vehicle system alpha

added support for two-layered editor mode