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v2.3.2 - Android mod detection fix

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@etonedemid etonedemid released this 05 Jun 17:30
· 209 commits to main since this release

Fixes

  • Android: Mods now correctly detected and installed. The download and scan paths were pointing inside the read-only romfs assets directory (<data>/romfs/mods/) instead of the writable user directory (<data>/mods/). Since chdir() to the data root is already called at startup, all mod paths now use CWD-relative mods/ directly.
  • Android: First-run setup now creates mods/, maps/, and characters/ subdirectories so you can drop content in before launching the game.