You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fixed Standard Actions Grapple and Push — contested rolls now respect the midi-qol "fast forward ability checks" setting instead of always forcing a prompt. (EE-975)
Fixed Rumination (Barbarian), Meditation (Monk), and Plan the Hunt (Ranger) formulas. (EE-974)
Fixed ancestry and background stat inaccuracies. (EE-1002)
Fixed Elemental Attunement effect lookup (effects are matched by name, not label) and guarded against a bad element key. (EE-997)
Classes
Barbarian
Relentless Rage now tracks uses via effect names instead of flags, so players can manually edit the count. (EE-987)
Wild Blood:
Keyed off postUseActivity and the feature identifier instead of a workflow/scope lookup that broke when the activity id didn't round-trip; dropped the redundant on-use active effect. (EE-991)
Holy Nimbus: now deals damage effect similar to spirit guardians (EE-1000)
Cleric
Deceiver:
Shroud of Darkness updated to match the website — invisibility now ends on an attack or spell cast by the target. (EE-977)
Ranger
Unrelenting Focus: now automatically also deals Mark for Death damage when the ranger isn't maintaining any ranger mark, not just when the specific target lacks the effect.
Precise Hunter: now automatically grants advantage on attack rolls against any creature carrying Mark for Death. (EE-994)
Sorcerer
Added Careful Spell Automation: Lets the sorcerer pick up to their Charisma modifier of targets to auto-succeed a save-forcing spell's save. (EE-992)
Wizard
Evoker
Automatted Overchannel: an arm-only utility that forces max damage on the next qualifying spell-slot cast (up to 5th level), with escalating self-damage for repeat uses before a long rest. (EE-993)
Necromancer:
Necromantic Surge: reworked into a condition picker that lists which removable conditions the caster actually has, gated on self-targeting.
Ancestries
Orc
Relentless Endurance automated — prompts to drop to 1 HP instead of 0 when reduced to 0 HP, tracking remaining uses automatically. (EE-986)
Automatted Undead Fortitude: Can be added as a special property or by adding the feature to the creature (EE-987)
Creature stat blocks: upcast spell-like abilities (e.g. "Fireball (5th Level)") now correctly scale their healing/damage dice relative to the base spell instead of being skipped during sync.
Spells
Blight: added plant-damage automation — flags plant/magical-plant targets for disadvantage on their save and tops up their damage to the maximized shared-formula amount. (EE-995)
Death Ward automated — consumes the effect and sets HP to 1 instead of 0 when the warded creature would otherwise drop. (EE-986)
Changed Sanctuary/Mirror Image — removing a saved/failed target from the workflow no longer aborts the whole attack, so the roll chat card still shows for every other target. (EE-996)
Added darkness vision automation — attacking unseen targets, being blinded by darkness, and the Vision condition applying correctly — and routed the Darkness spell's light creation through socketlib so players can trigger it. (EE-988, EE-989)
Added a configurable Death Save Reset Timing setting — controls when accumulated death save successes/failures are cleared (on HP recovery, at a short rest, or at a long rest). (EE-986)
Added a Short Rest dialog prompt for short-rest-activation features, showing remaining uses and matching activation type case-insensitively. (EE-988)
Wired reactionCondition automation across reaction-granting items. (EE-999)
Wired up additional automation hooks across items.
Cleaned up leftover references to old subclass names (pre-rename) across several subclass features and Hold Creature.
Temporarily disabled custom movement type registration (crawl/long jump/high jump) pending further work.