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v1.14.2

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@github-actions github-actions released this 22 Jul 03:44
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Bug Fixes

  • Fixed Black Tentacles — now correctly says upcasting from 4th level instead of 2nd in Foundry. (EE-981)
  • Fixed Stinking Cloud. (EE-990)
  • Fixed Standard Actions Grapple and Push — contested rolls now respect the midi-qol "fast forward ability checks" setting instead of always forcing a prompt. (EE-975)
  • Fixed Rumination (Barbarian), Meditation (Monk), and Plan the Hunt (Ranger) formulas. (EE-974)
  • Fixed ancestry and background stat inaccuracies. (EE-1002)
  • Fixed Abbot content errors. (EE-1001)
  • Fixed Elemental Attunement effect lookup (effects are matched by name, not label) and guarded against a bad element key. (EE-997)

Classes

Barbarian

  • Relentless Rage now tracks uses via effect names instead of flags, so players can manually edit the count. (EE-987)
  • Wild Blood:
    • Keyed off postUseActivity and the feature identifier instead of a workflow/scope lookup that broke when the activity id didn't round-trip; dropped the redundant on-use active effect. (EE-991)

Fighter

Paladin

  • Holy Nimbus: now deals damage effect similar to spirit guardians (EE-1000)

Cleric

  • Deceiver:
    • Shroud of Darkness updated to match the website — invisibility now ends on an attack or spell cast by the target. (EE-977)

Ranger

  • Unrelenting Focus: now automatically also deals Mark for Death damage when the ranger isn't maintaining any ranger mark, not just when the specific target lacks the effect.
  • Precise Hunter: now automatically grants advantage on attack rolls against any creature carrying Mark for Death. (EE-994)

Sorcerer

  • Added Careful Spell Automation: Lets the sorcerer pick up to their Charisma modifier of targets to auto-succeed a save-forcing spell's save. (EE-992)

Wizard

  • Evoker
    • Automatted Overchannel: an arm-only utility that forces max damage on the next qualifying spell-slot cast (up to 5th level), with escalating self-damage for repeat uses before a long rest. (EE-993)
  • Necromancer:
    • Necromantic Surge: reworked into a condition picker that lists which removable conditions the caster actually has, gated on self-targeting.

Ancestries

Orc

  • Relentless Endurance automated — prompts to drop to 1 HP instead of 0 when reduced to 0 HP, tracking remaining uses automatically. (EE-986)

Creature Features

  • Added a new Undead creatures module. (EE-986)
  • Automatted Undead Fortitude: Can be added as a special property or by adding the feature to the creature (EE-987)
  • Creature stat blocks: upcast spell-like abilities (e.g. "Fireball (5th Level)") now correctly scale their healing/damage dice relative to the base spell instead of being skipped during sync.

Spells

Equipment

  • Added a Magic property to items. (EE-985)

Systems & Automation

  • Added darkness vision automation — attacking unseen targets, being blinded by darkness, and the Vision condition applying correctly — and routed the Darkness spell's light creation through socketlib so players can trigger it. (EE-988, EE-989)
  • Added a configurable Death Save Reset Timing setting — controls when accumulated death save successes/failures are cleared (on HP recovery, at a short rest, or at a long rest). (EE-986)
  • Added a Short Rest dialog prompt for short-rest-activation features, showing remaining uses and matching activation type case-insensitively. (EE-988)
  • Wired reactionCondition automation across reaction-granting items. (EE-999)
  • Wired up additional automation hooks across items.
  • Cleaned up leftover references to old subclass names (pre-rename) across several subclass features and Hold Creature.
  • Temporarily disabled custom movement type registration (crawl/long jump/high jump) pending further work.