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OptiScaler-MFG dev_8
Pre-release
Pre-release
OptiScaler-MFG dev_8
Pre-release. CI builds Windows x64 only; see Validation below for the author's GPU smoke test.
RTX 30 / 20 runtime correction
- RTX 20/30 MFG now uses the hash-pinned
sdli1995/dlssg_for_sm860.3.5version.dllas the primary game-side provider. - The obsolete native
dlssg_sm86.dllbackend and its X5/X6 patch path were removed. - OptiScaler no longer captures the game's
nvngx_dlssg.dllload when the sdli1995 proxy is active. - The release package places sdli1995
version.dllanddlssg_sm86.inibeside the game executable. UseOptiScaler.dllaswinmm.dll,dxgi.dll, or another supported OptiScaler proxy name.
NVIDIA DLSS MFG unlock, native (RTX 40 / Ada)
- Blackwell (sm_120) kernels retargeted to Ada (sm_89), giving the game's own DLSS-G native multi-frame generation up to 6X.
- Transactional DLSSG 310.7/310.9 gates with rollback, temporal midpoint PTX correction, boundary artifact mitigation (modes 0/1/2, default balanced) and a silhouette guard.
RTX 30 / 20 (Ampere / Turing)
- sdli1995 0.3.5 is the primary RTX 20/30 runtime. The game-side plugin is capped safely when it only supports 4X.
Intel XeFG MFG
- Native 2X-6X unlock (five byte patches plus pacing per generated frame):
[XeFG] UnlockMFG,MaxInterpolatedFrames,ExtraPacing. - Menu options 2X-6X and the
XeFGlabel. - The game's DLSS-G is forced OFF when the output is XeFG/FSRFG, and swapchain recreation is fixed (RE Engine / Onimusha).
DLSS Neural Rendering (DLSS 5 / NR)
- Full migration to wilsjo's architecture: D3D12 multipass pre/post, native Vulkan, D3D11 bridge, finished-picture, GpuLifetime, CompatibilityRuntime, NgxDiagnostics and MenuModel.
nvngx_dlssnr.dllruntime (ShortFuse RTX 20/30/40) bundled in the package by CI (releasenr-runtime).- Neural Rendering menu restored in the left column.
REFramework
- Native warning (toast plus menu header) when a RE Engine game lacks
dinput8.dll; protected RE Engine titles need it to inject (tested on Onimusha: Way of the Sword).
Upstream ports
- Scaled-frame freeze detection with false frames (MFG pacing above 2X), typed DXGI exports without LOG_FUNC (Win11 crash), GpuTime
_triggertiming, FSRFG fixes (swapchain/device), and older UE compatibility in FindFilePath.
Menu / unlocker
- Native DLSS MFG section shown only when FG Input and FG Output are
None; FG selectors locked while the unlocker is active; correct save-and-restart prompt;Enable DLSS MFG Unlockercheckbox; noisy status messages removed.
Versioning
- Builds identify as
OptiScaler-MFG dev_N(tagdev_8, assetOptiScaler-MFG_dev_8_<date>.7z).
Validation
- CI build: Windows x64. Author GPU smoke test: Onimusha: Way of the Sword (RE Engine) with REFramework - native RTX 40 MFG and XeFG OK, NR OK.