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Goety incompatibility issue #98

@joleneshuni0709-eng

Description

@joleneshuni0709-eng

Describe the Bug

issue i encountered is with field guide + Goety: The dark arts. It for some reason messes with mob variants in the field guide, making it so that any mob (vanilla or from other mods) that don't have variants are bugged in the field guide. (For example: scanning polar bears, guardians, or any other mob that don't have variants, will be bugged in their field guide entry by adding variants that they don't have to them//// while scanning mobs that do have variants like cats and rabbits will be perfectly fine in their entry)

Reproduction Steps

  1. Have field guide + Goety: the dark arts both in a world
  2. Scan any variantless mobs (example: chickens, cryologer(goety), blastling(goety) polar bears, etc.) (update: apparently same thing happens with axolotl's despite them having variants but not cats? unsure why that's the case)
  3. Go to their entry and it'll show the mob photo to be invisible and give them 0/16 unrelated variants despite them not having any variants

Expected Result

I would expect them to show up like how cats originally do but without having 16 unrelated variants. Goety also adds "Servants" like Polar bear servants, Gaurdian servants or Blastling servants which can also be scanned. This causes duplicates to appear in the field guide if you scan them both. Also entities like the walls that cryologer spawns can be scanned which they probablt shouldn't,,, maybe these mods need compatibility to be created?

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Operating System

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Mod Version

1.6.8

Minecraft Version

1.20.1

Mod Loader

Forge

Other Mods / Modpack

Goety Hostility (Goety addon)
Goety Event Horizon (Goety Addon)
Box of structures (Goety Addon)

Additional Context

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