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LocalFlashlight v1.5

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@ever39 ever39 released this 20 Nov 19:38
· 8 commits to main since this release
3ced17e

small changes here and there alongside some new configs and compatibilities, been a bit burnt out on this mod lately

  • Added warning popup when launching the game (or exiting a lobby) with networking enabled
  • Fixed networked lights not turning off when their respective player dies
  • Added LobbyCompatibility as a soft dependency (to check and disable joining other lobbies without the mod and its networking)
  • Added compatibility with ReservedItemSlots (as a soft dependency, only used for the Prioritize in-game flashlights config to work properly when a flashlight is in a reserved slot)
  • Laser pointers no longer count as flashlights to the Prioritize in-game flashlights config
  • Recharging the dynamo flashlight is now also heard for other players with networking enabled
  • Added settings for the light's position and rotation (with two positions, the "left" and the "right" positions and rotations)
  • Added option for enabling custom sounds to the flashlight (requires LCSoundTool to work, it'll default to the in-game flashlight sounds if it isn't installed or enabled)
  • Deleted every sound option besides In-game flashlight, as custom sounds have been added
  • Changed some config names and descriptions to make them clearer
    (config reset will probably be needed after this update because of the config name changes unless LethalConfig only takes the new configs which would most definitely be very nice)