LocalFlashlight v1.5
small changes here and there alongside some new configs and compatibilities, been a bit burnt out on this mod lately
- Added warning popup when launching the game (or exiting a lobby) with networking enabled
- Fixed networked lights not turning off when their respective player dies
- Added
LobbyCompatibilityas a soft dependency (to check and disable joining other lobbies without the mod and its networking) - Added compatibility with
ReservedItemSlots(as a soft dependency, only used for thePrioritize in-game flashlightsconfig to work properly when a flashlight is in a reserved slot) - Laser pointers no longer count as flashlights to the
Prioritize in-game flashlightsconfig - Recharging the dynamo flashlight is now also heard for other players with networking enabled
- Added settings for the light's position and rotation (with two positions, the "left" and the "right" positions and rotations)
- Added option for enabling custom sounds to the flashlight (requires LCSoundTool to work, it'll default to the in-game flashlight sounds if it isn't installed or enabled)
- Deleted every sound option besides
In-game flashlight, as custom sounds have been added - Changed some config names and descriptions to make them clearer
(config reset will probably be needed after this update because of the config name changes unless LethalConfig only takes the new configs which would most definitely be very nice)