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Releases: evilSheep/max-payne-2-vr

Max Payne 2 VR v0.1.0-rc.66 - Weapon handling, saves and rendering update

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@evilSheep evilSheep released this 01 Oct 03:04
6081b03

Max Payne 2 VR v0.1.0-rc.66 — Weapon handling, saves and rendering update

  • Loaded weapon racking: cycle the Beretta, Desert Eagle, MP5, AK, Colt Commando, Dragunov and bolt-action sniper while loaded. A complete rearward pull ejects one round; partial pulls do not.
  • Chambered ammunition: applicable magazine-fed weapons retain their chambered round during a magazine change, allowing a full magazine plus one. Fully topped-off ammo counts appear blue.
  • Better weapon handling: improved two-handed alignment and aiming, left-hand grip poses, pistol slide grips, sniper bolt handling and scope visibility. Faster weapon pickups and fixes for dual-wield drops/catches, sawed-off support grips and one-handed shotgun pumping.
  • Save/load fixes: held and holstered guns, grip states and ammunition restore more reliably. VR loadout records now live beside saves, and newly saved held guns no longer create duplicate ground weapons.
  • Body tracking fixes: firing while standing no longer switches Max into the full-body firing stance. Fixed unwanted reload sounds and body-IK interruptions when catching guns in the hospital.
  • Mirror and visibility fixes: corrected disappearing body parts and doorway rendering in mirrors, window/portal pop-in, and angle-dependent jacket-holster visibility. Improved touch interaction with cabinets while keeping bump-open doors working normally.
  • Rendering improvements: removed unnecessary mirror reallocations and routine performance tracing. Desktop window size can follow the launcher independently of the selected VR resolution.
  • Controller/startup fixes: adjusted Quest trigger handling for missed or delayed shots, corrected fresh-install Quest left-hand aiming, and improved SteamVR startup with non-ASCII Windows usernames. Includes the earlier Index and installer compatibility fixes.
  • Quick save and load: hold Square / Quest X / Index left A for one second to quicksave while alive or quickload while dead. Double-tap to open or close the game menu. Larger floating save/death messages use the game's font.
  • More VR options: hide wrist HUDs, hide ammo counters, or disable the melee whoosh. Added resolution presets through 3456 × 3456 per eye.
  • Inventory refinements: smaller chest painkiller zone, positioned closer to the body, with a fix for grabbing while looking down. Shoulder long-gun storage is enabled for new installs; stored shoulder weapons are invisible. Scope aim lock remains off by default. Existing preferences are preserved when updating.

Set VR resolution before launching

After installing, open maxpayne2vr_settings.ini beside the game's maxpayne2.exe. Under the existing [VR] section, add or change:

RenderResolution=1800

This renders 1800 × 1800 per eye. Supported values: 1440, 1800, 2160, 2400, 2560, 2880, 3200, 3456. Set 0 to use the launcher's resolution. Save before launching; changing resolution requires restarting the game.

Install or update

Download max-payne-2-vr-v0.1.0-rc.66.zip below and extract it into a new folder. Close the game, run Max Payne 2 VR Setup.exe, select your game, and choose Install / update. Keep setup-files beside Setup. Existing saves and settings are preserved.

Old saves without matching VR loadout records cannot recover their original physical gun arrangement. Existing duplicate guns already written into an older save are not removed automatically.

Requires your own supported copy of Max Payne 2 and SteamVR. The download contains mod software and licensed dependencies; Setup generates game-derived assets locally. No game assets are bundled. Bullet-wound/blood-stain experiments are not included.

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Max Payne 2 VR v0.1.0-rc.63 - Setup compatibility and Index fixes (test)

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@evilSheep evilSheep released this 28 Sep 03:20

Test prerelease combining the installer compatibility fixes and Index controls v2.

  • Fixes Generated asset shape changed: kSegments caused by CPU-dependent outline calculations.
  • Setup now identifies missing files by name instead of misreporting them as a reparse point.
  • Allows OneDrive cloud-placeholder entries while retaining file-hash checks and blocking redirected paths.
  • Includes the Index fix for unintended shoot-dodge/bullet time from stick movement, plus right A to jump, left A for button-mode painkillers, and squeeze to grab.

Testing: extract the entire ZIP into a new folder, close the game, and run Max Payne 2 VR Setup.exe. Do not merge it with an older extracted installer. Your game saves and existing VR settings are preserved.

Index users: close the game and exit SteamVR, run Fix Index Controls.cmd, then restart SteamVR. Select Default for Max Payne 2 if you previously chose a custom binding.

Please report whether installation completes. If Setup stops, send the full error including the filename. The missing-file fix does not restore files removed by antivirus. This standard package includes the PSVR2 feedback helper; if a file disappears, check security history without disabling protection or restoring quarantined files.

Validation: matching complete outline output across two CPU calculation modes; 56 locally generated assets validated; packaged installer and 13 Index tests passed; missing-file/junction/cloud-tag checks passed against the actual Setup executable. Separate-PC and real OneDrive hydration testing is still requested.

Requires your own supported game installation. Game assets are generated locally and are not included in the download.

Max Payne 2 VR - No PS VR2 helper (test prerelease)

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Temporary test variant of rc.62 for users whose antivirus quarantines maxpayne2vr_triggers.exe.

  • The PS VR2 feedback helper is not included or installed.
  • PS VR2 adaptive triggers and Toolkit feedback are unavailable in this variant. Ordinary controls and SteamVR vibration remain available.
  • Includes the rc.62 installer compatibility fix and updated Index controls.
  • This is a workaround while the reported detection is investigated, not a declaration that the detection is a false positive.

Install

  1. Download max-payne-2-vr-v0.1.0-rc.62-no-psvr2-helper.1.zip below and extract it into a new folder. Do not merge it with the previous installer.
  2. Close Max Payne 2. Run Max Payne 2 VR Setup.exe, select the game's maxpayne2.exe, and choose Install / update. Keep setup-files beside Setup.
  3. Start SteamVR, launch the game through Steam, and select MP2VR_FirstPerson.

Leave quarantined files quarantined. No antivirus exclusion is required for this workaround. If Setup reports an earlier maxpayne2vr_triggers.exe in the game folder, close the game, delete only that existing file, and rerun Setup.

Valve Index: with Max Payne 2 and SteamVR closed, run the included Fix Index Controls.cmd once. Restart SteamVR afterward. Select Default for Max Payne 2 if using a custom SteamVR binding.

Max Payne 2 VR - First Public Release (v0.1.0-rc.59)

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@evilSheep evilSheep released this 27 Sep 23:33

Max Payne 2 VR by evilSheep

The first public release candidate of the free PC VR mod for Max Payne 2: The Fall of Max Payne.

Play as Max and Mona with head tracking, tracked hands, dual wielding, manual reloads, physical holsters, bullet time and shoot dodges. Includes melee and enemy disarming, ragdoll grabbing and throwing, grenade catching, rifle scopes, wrist HUDs and configurable VR comfort settings.

Install

Download max-payne-2-vr-v0.1.0-rc.59.zip from the assets below and extract the whole folder. The automatic Source code downloads contain documentation, not the playable mod.

  1. Run your unmodified game once, then close it.
  2. Run Max Payne 2 VR Setup.exe, select your game's maxpayne2.exe, and choose Install / update. Keep the included setup-files folder beside Setup. Installation can take a few minutes.
  3. Start SteamVR, launch the game from Steam, and select MP2VR_FirstPerson in the startup window.

See the installation guide and controls. Customize the mod through VR Settings in the main menu.

Compatibility

  • Requires your own copy of the game. The English Steam build is the tested release target; other builds are unverified.
  • Requires a Windows 10/11 gaming PC, SteamVR and tracked controllers. Tested during development with PSVR2 and Quest 3 through PC VR. This is not a standalone Quest application.
  • PSVR2 adaptive triggers require PSVR2 Toolkit, installed separately. Standard vibration does not require it.

This is an initial release candidate for an older game; bugs remain possible. Please report issues with the mod version, headset, connection method, level and reproduction steps.

No game assets are bundled. Setup generates the required local assets from your own game installation. Included third-party software retains its license notices. FPS Mod is not required.

☕ Support on Ko-fi · YouTube channel