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SmokeTest: doesn't validate killPlaneY against course geometry
bugSomething isn't workingSomething isn't workingStatus: Open.#51 In ewanc26/isolith;GameManager.CheckKillPlane: Course.KillPlaneY default may not match course geometry
bugSomething isn't workingSomething isn't workingStatus: Open.#50 In ewanc26/isolith;MovingPlatform: Configure uses absolute positions, not relative to parent
bugSomething isn't workingSomething isn't workingStatus: Open.#49 In ewanc26/isolith;CrumblePlatform: trigger position assumes minimum platform thickness
bugSomething isn't workingSomething isn't workingStatus: Open.#48 In ewanc26/isolith;SyncPanel.OnRunCompleted: _lastRun overwritten before async publish completes
bugSomething isn't workingSomething isn't workingStatus: Open.#47 In ewanc26/isolith;PlayerController: coyote time and jump buffer not reset on Respawn
bugSomething isn't workingSomething isn't workingStatus: Open.#46 In ewanc26/isolith;Hud: SettingsPanel Closed event not unsubscribed in _ExitTree
bugSomething isn't workingSomething isn't workingStatus: Open.#45 In ewanc26/isolith;SectionGenerator.PlaceShards: risky shards placed at midpoint may be unreachable
bugSomething isn't workingSomething isn't workingStatus: Open.#44 In ewanc26/isolith;SettingsPanel: Fullscreen checkbox doesn't reflect current state on open
bugSomething isn't workingSomething isn't workingStatus: Open.#43 In ewanc26/isolith;Hud.OnRunCompleted: new best detection ignores shards and deaths
bugSomething isn't workingSomething isn't workingStatus: Open.#42 In ewanc26/isolith;Hud.OnRunCompleted: 'new best' logic ignores shards and deaths
bugSomething isn't workingSomething isn't workingStatus: Open.#40 In ewanc26/isolith;GameManager.Restart: Endless mode regenerates seed instead of reusing ActiveSeed
bugSomething isn't workingSomething isn't workingStatus: Open.#39 In ewanc26/isolith;