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I've added wolfram/cdn.h: wf_bsky_cdn_url() rewrites a cdn.bsky.app image URL to another preset (avatar_thumbnail is 128 px) and to @jpeg or @png. A URL with no format comes back as WebP, which wolfram/image.h cannot decode, and the full-size presets are far larger than a console can draw; Indigo's avatars failed on both counts. Strict C89, with vectors. (#152)
Fixed
Decoding a JPEG on a thread made with libctru's threadCreate no longer crashes the 3DS build. stb_image's thread-local failure reason corrupted memory there, so Indigo's avatar loader died a moment after its first successful decode. wf_image_decode_rgba now builds stb without thread-local storage. Found by running Indigo in Azahar. (#154)