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Path finding program

What is this?

An enviroment if anything using Raylib to boost my skill in writing bot path finding algorithms! in its current state is got a few simpe algorithms for the bot to follower the player

HOW TO USE

simply change the alogrithm being used by clicking 1-3 on the number row

W A S D to move the camera, bots go after after the blue square

image

Path finding algorithms

simple follow

gors towards the goal coordinates directly with no care for anything in its way

Advanced follow

like simple follow, but avoids the bad sectors and trys to go around them

Mimic

Mimics the targets actions


If you would like to build it yourself

for linux run in the root of the directory:


  ./build.sh

This file simply compiles the code using g++ and will run the output file.


Dependancies

This game uses raylib and is compiled using g++. OpenGL devlopment liraries are required.

to install

(assuming your on a debian distro of linux which uses apt)


  sudo apt install g++
  sudo add-apt-repository ppa:texus/raylib
  sudo apt install libraylib5-dev libgl1-mesa-dev

About

A test enviroment to make some bot path finding

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