An enviroment if anything using Raylib to boost my skill in writing bot path finding algorithms! in its current state is got a few simpe algorithms for the bot to follower the player
simply change the alogrithm being used by clicking 1-3 on the number row
W A S D to move the camera, bots go after after the blue square
gors towards the goal coordinates directly with no care for anything in its way
like simple follow, but avoids the bad sectors and trys to go around them
Mimics the targets actions
for linux run in the root of the directory:
./build.sh
This file simply compiles the code using g++ and will run the output file.
This game uses raylib and is compiled using g++. OpenGL devlopment liraries are required.
(assuming your on a debian distro of linux which uses apt)
sudo apt install g++
sudo add-apt-repository ppa:texus/raylib
sudo apt install libraylib5-dev libgl1-mesa-dev