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Excalibur v0.17.0

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@jedeen jedeen released this 16 Jun 14:52

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Thanks to @frodgesh, @jamesmcgeorge, @rougepied, @clofresh, @LoserAntbear, @FerociousQuasar, and @Carghaez for their contributions!

Breaking Changes

  • Property scope Pointer.actorsUnderPointer changed to private;
  • Sprite.sx replaced with Sprite.x
  • Sprite.sy replaced with Sprite.y
  • Sprite.swidth replaced with Sprite.width
  • Sprite.sheight replaced with Sprite.height

Added

  • Allow timers to limit repeats to a finite number of times (#957)
  • Convenience method on Scene to determine whether it is the current scene. Scene.isCurrentScene() (#982)
  • New PointerEvent.stopPropagation() method added. Works the same way as (https://developer.mozilla.org/en-US/docs/Web/API/Event/stopPropagation)
    (#912)
  • New Actor.getAncestors() method, which retreives full array of current Actor ancestors
  • Static Actor.defaults prop, which implements IActorDefaults.
  • Native sound events now exposed
    • volumechange - on playing sound volume change;
    • pause - on playback pause;
    • stop - on playback stop;
    • emptied - on data cleanup(f.e. when setting new data);
    • resume - on playback resume;
    • playbackstart - on playback start;
    • playbackend - on playback end;
  • Added Sound.instances getter, which returns active tracks. Playing or paused;
  • Added Sound.getTrackId(track: [[AudioInstance]]) method. Which returns id of track provided,
    if it is in list of active tracks.

Changed

  • Refactored Easing functions to be reversable (#944)
  • Now at creation every Actor.anchor prop is set to default Actor.defaults.anchor.
  • Scene.remove(Actor) now starts the Actor.Kill event cycle.(#981)

Deprecated

  • CapturePointer.update() method now doesn't propagate event to actor, just verifies pointer events for actor.
  • Added Sound.volume & Sound.loop properties as a replacement for Sound.setVolume() and Sound.setLoop(). The methods setVolume and setLoop have been marked obsolete.

Fixed

  • Added missing variable assignments to TileMapImpl constructor (#957)
  • Correct setting audio volume level from value to setValueAtTime to comply with deprecation warning in Chrome 59 (#953)
  • Force HiDPI scaling to always be at least 1 to prevent visual artifacts in some browsers
  • Recalculate physics geometry when width/height change on Actor (#948)
  • Fix camera move chaining (#944)
  • Fix pickSet(allowDuplicates: true) now returns the proper length array with correct elements (#977)
  • Index export order to prevent almond.js from creation of corrupted modules loading order.
  • Sound.pause() now saves correct timings.
  • Fix ex.Vector.isValid edgecase at Infinity (#1006)