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Releases: excifroge/VFX-Essential-Shader

VFX Essential Shader 1.0

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@excifroge excifroge released this 06 Oct 18:59

First release.

Note
This shader uses shader keywords (shader_feature) to toggle features. It has not been optimized for shader variant count, build time or size, or runtime performance. If you use it in a project, adjust it to suit that project's needs.

AI-Friendly: The author built this shader's prototype using a node-based shader editor. This release was refactored into hand-written shader code with Claude, retaining comprehensive code comments. A dedicated AI handoff document, AGENTS.md (also included in the package), explains the code structure, design rationale, and caveats. If you want to modify the code through Vibe Coding, you can first ask your AI to read these comments and the document.

Install: download VFXEssentialShader_1.0.unitypackage below and import it with Assets > Import Package > Custom Package. The files are placed in Assets/VFXEssentialShader.

Requirements: Unity 6 (6000.0 LTS) or later, Universal Render Pipeline 17.

Documentation: English / 日本語 / 中文