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Added Git integration for maps. Turn it on or off in the new Git settings category.
a three-way merge for map files. The viewport shows each merge conflict with its base, HEAD, and incoming versions.
conflict resolution. Use the HEAD or incoming version for a tile, a region, the selection, or all conflicts.
"Mark resolved". It stages the map with git add.
per-tile blame. It shows the last commit that changed each tile, and it can show a heatmap.
a "Blame history depth" setting. It sets the maximum number of commits that blame reads.
a Git panel with Status, Conflicts, Blame, and Diff tabs.
map diffs. Compare the working map with HEAD, a commit, a branch, or a tag.
a restore action for diffs. It copies changed tiles from an earlier version into the working map.
tile tooltips now show the changed objects and variables for conflicts and diffs.
Added a Search panel. It finds all instances of a type, with options for subtypes and for the selected area only.
You can go to, replace, or delete each search result, or all results at once.
Added an inspector option to edit all identical instances of an object on the map.
Added a variable filter and a "Modified only" option to the inspector.
Added variable pinning to the inspector. Pinned variables show at the top for all objects.
Added a Replace tool. Click an atom to replace it with the selected brush.
Added an alternate tool action. Hold its keybind to make an object brush replace the objects on a tile, or to make a Delete drag remove all visible atoms.
Added Cut and Delete for block selections.
Added a Resize map dialog.
Resize map and new Z levels now use the turf and area that you select, not the defaults.
Added a Go to dialog. It moves the camera to a coordinate.
Added New map, Recent maps, Save all, Close map, and Close all to the File menu.
Added Copy, Cut, Paste, Delete, Deselect, Search, Go to, and Resize map to the Edit menu.
Added keybinds to show or hide the area, turf, object, and mob layers, and to show all layers.
Added screenshots of the full map or the selection. Save them as PNG files or copy them to the clipboard.
Added a "Sanitize variables" option. When you save, the editor removes variables that are equal to the type default.
The editor now merges identical dictionary entries when it opens a map.
Added automatic map backups. The editor makes a backup when you open a map, and it deletes backups that are older than three days.
Added a check for new releases at startup. Turn it off in General settings.
Added keyboard camera controls. Arrow keys pan, Shift makes panning faster, Space with a drag pans, and = and - zoom.
Held keybinds can now use a single modifier key, for example Shift.
Added "Find on map" and "Copy type path" to the object tree context menu.
Added "Mirror camera". It keeps pan, zoom, and Z level the same in all map views.
Added Window > Reset layout.
Updated stddef.dm for BYOND 516.1688.
Fixes
Fixed new dictionary keys that made the key length longer when shorter keys were free.
Fixed map saves that wrote dictionary keys past the BYOND limit.
Fixed copy, cut, delete, and paste changing types that are hidden in the viewport.
Fixed a middle click outside the map context menu. The menu now closes and the map pans.
Fixed the welcome panel, which accepted input while a codebase loaded.
Fixed the "Find similar..." button, which moved to a different line than the tile information.
Fixed the tile grid of an inactive map view, which used the size of the active map.