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8 changes: 8 additions & 0 deletions config.json
Original file line number Diff line number Diff line change
Expand Up @@ -186,6 +186,14 @@
"prerequisites": [],
"difficulty": 5
},
{
"slug": "dnd-character",
"name": "D&D Character",
"uuid": "d2da9563-a621-4e02-b2e4-f9553f3b82fc",
"practices": [],
"prerequisites": [],
"difficulty": 5
},
{
"slug": "eliuds-eggs",
"name": "Eliud's Eggs",
Expand Down
32 changes: 32 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
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# Instructions

For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the above rules.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

~~~~exercism/note
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].

[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
~~~~

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
10 changes: 10 additions & 0 deletions exercises/practice/dnd-character/.docs/introduction.md
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# Introduction

After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
Since this is the first session of the game, each player has to generate a character to play with.
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
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@@ -0,0 +1,19 @@
{
"authors": [
"jimmytty"
],
"files": {
"solution": [
"dnd-character.sql"
],
"test": [
"dnd-character_test.sql"
],
"example": [
".meta/example.sql"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
104 changes: 104 additions & 0 deletions exercises/practice/dnd-character/.meta/example.sql
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UPDATE "dnd-character"
SET modifier = FLOOR((constitution - 10) / 2.0)
WHERE property = 'modifier'
AND input = 'score'
;

UPDATE "dnd-character"
SET wisdom = (
SELECT SUM(score)
FROM (
SELECT ABS(RANDOM()) % (6 - 1) + 1 AS score
FROM generate_series(1, 4) AS times
ORDER BY score DESC
LIMIT 3
)
)
WHERE property = 'ability'
AND input = 'random'
;


UPDATE "dnd-character"
SET
strength = (
SELECT SUM(score)
FROM (
SELECT ABS(RANDOM()) % (6 - 1) + 1 AS score
FROM generate_series(1, 4) AS times
ORDER BY score DESC
LIMIT 3
)
),
dexterity = (
SELECT SUM(score)
FROM (
SELECT ABS(RANDOM()) % (6 - 1) + 1 AS score
FROM generate_series(1, 4) AS times
ORDER BY score DESC
LIMIT 3
)
),
constitution = (
SELECT SUM(score)
FROM (
SELECT ABS(RANDOM()) % (6 - 1) + 1 AS score
FROM generate_series(1, 4) AS times
ORDER BY score DESC
LIMIT 3
)
),
intelligence = (
SELECT SUM(score)
FROM (
SELECT ABS(RANDOM()) % (6 - 1) + 1 AS score
FROM generate_series(1, 4) AS times
ORDER BY score DESC
LIMIT 3
)
),
wisdom = (
SELECT SUM(score)
FROM (
SELECT ABS(RANDOM()) % (6 - 1) + 1 AS score
FROM generate_series(1, 4) AS times
ORDER BY score DESC
LIMIT 3
)
),
charisma = (
SELECT SUM(score)
FROM (
SELECT ABS(RANDOM()) % (6 - 1) + 1 AS score
FROM generate_series(1, 4) AS times
ORDER BY score DESC
LIMIT 3
)
)
WHERE property = 'character'
AND input = 'random'
;
UPDATE "dnd-character"
SET modifier = FLOOR((constitution - 10) / 2.0)
WHERE property = 'character'
AND input = 'random'
;
UPDATE "dnd-character"
SET hitpoints = 10 + modifier
WHERE property = 'character'
AND input = 'random'
;

UPDATE "dnd-character" AS a
SET strength = b.strength,
dexterity = b.dexterity,
constitution = b.constitution,
intelligence = b.intelligence,
wisdom = b.wisdom,
charisma = b.charisma
FROM "dnd-character" AS b
WHERE a.property = b.property
AND a.property = 'character'
AND a.input = ''
AND b.input = 'random'
;
72 changes: 72 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "ability modifier -> ability modifier for score 3 is -4"

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "ability modifier -> ability modifier for score 4 is -3"

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "ability modifier -> ability modifier for score 5 is -3"

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "ability modifier -> ability modifier for score 6 is -2"

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "ability modifier -> ability modifier for score 7 is -2"

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "ability modifier -> ability modifier for score 8 is -1"

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "ability modifier -> ability modifier for score 9 is -1"

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "ability modifier -> ability modifier for score 10 is 0"

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "ability modifier -> ability modifier for score 11 is 0"

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "ability modifier -> ability modifier for score 12 is +1"

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "ability modifier -> ability modifier for score 13 is +1"

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "ability modifier -> ability modifier for score 14 is +2"

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "ability modifier -> ability modifier for score 15 is +2"

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "ability modifier -> ability modifier for score 16 is +3"

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "ability modifier -> ability modifier for score 17 is +3"

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "ability modifier -> ability modifier for score 18 is +4"

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "random ability is within range"

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "random character is valid"

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "each ability is only calculated once"
include = false

[dca2b2ec-f729-4551-84b9-078876bb4808]
description = "each ability is only calculated once"
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe"
25 changes: 25 additions & 0 deletions exercises/practice/dnd-character/create_fixture.sql
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DROP TABLE IF EXISTS "dnd-character";
CREATE TABLE "dnd-character" (
property TEXT NOT NULL,
input TEXT NOT NULL,
strength INTEGER ,
dexterity INTEGER ,
constitution INTEGER ,
intelligence INTEGER ,
wisdom INTEGER ,
charisma INTEGER ,
modifier INTEGER ,
hitpoints INTEGER
);

.mode csv
.import ./data.csv "dnd-character"

UPDATE "dnd-character" SET strength = NULL WHERE strength = '';
UPDATE "dnd-character" SET dexterity = NULL WHERE dexterity = '';
UPDATE "dnd-character" SET constitution = NULL WHERE constitution = '';
UPDATE "dnd-character" SET intelligence = NULL WHERE intelligence = '';
UPDATE "dnd-character" SET wisdom = NULL WHERE wisdom = '';
UPDATE "dnd-character" SET charisma = NULL WHERE charisma = '';
UPDATE "dnd-character" SET modifier = NULL WHERE modifier = '';
UPDATE "dnd-character" SET hitpoints = NULL WHERE hitpoints = '';
48 changes: 48 additions & 0 deletions exercises/practice/dnd-character/create_test_table.sql
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DROP TABLE IF EXISTS tests;
CREATE TABLE IF NOT EXISTS tests (
-- uuid and description are taken from the test.toml file
uuid TEXT PRIMARY KEY,
description TEXT NOT NULL,
-- The following section is needed by the online test-runner
status TEXT DEFAULT 'fail',
message TEXT,
output TEXT,
test_code TEXT,
task_id INTEGER DEFAULT NULL,
-- Here are columns for the actual tests
property TEXT NOT NULL,
input TEXT NOT NULL,
constitution INTEGER,
modifier INTEGER,
expected TEXT NOT NULL
);

INSERT INTO tests (
uuid,
description,
property,
input,
constitution,
modifier,
expected
)
VALUES
('1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37', 'ability modifier for score 3 is -4', 'modifier', 'score', 3, -4, ''),
('cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c', 'ability modifier for score 4 is -3', 'modifier', 'score', 4, -3, ''),
('5b519fcd-6946-41ee-91fe-34b4f9808326', 'ability modifier for score 5 is -3', 'modifier', 'score', 5, -3, ''),
('dc2913bd-6d7a-402e-b1e2-6d568b1cbe21', 'ability modifier for score 6 is -2', 'modifier', 'score', 6, -2, ''),
('099440f5-0d66-4b1a-8a10-8f3a03cc499f', 'ability modifier for score 7 is -2', 'modifier', 'score', 7, -2, ''),
('cfda6e5c-3489-42f0-b22b-4acb47084df0', 'ability modifier for score 8 is -1', 'modifier', 'score', 8, -1, ''),
('c70f0507-fa7e-4228-8463-858bfbba1754', 'ability modifier for score 9 is -1', 'modifier', 'score', 9, -1, ''),
('6f4e6c88-1cd9-46a0-92b8-db4a99b372f7', 'ability modifier for score 10 is 0', 'modifier', 'score', 10, 0, ''),
('e00d9e5c-63c8-413f-879d-cd9be9697097', 'ability modifier for score 11 is 0', 'modifier', 'score', 11, 0, ''),
('eea06f3c-8de0-45e7-9d9d-b8cab4179715', 'ability modifier for score 12 is +1', 'modifier', 'score', 12, 1, ''),
('9c51f6be-db72-4af7-92ac-b293a02c0dcd', 'ability modifier for score 13 is +1', 'modifier', 'score', 13, 1, ''),
('94053a5d-53b6-4efc-b669-a8b5098f7762', 'ability modifier for score 14 is +2', 'modifier', 'score', 14, 2, ''),
('8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2', 'ability modifier for score 15 is +2', 'modifier', 'score', 15, 2, ''),
('c3ec871e-1791-44d0-b3cc-77e5fb4cd33d', 'ability modifier for score 16 is +3', 'modifier', 'score', 16, 3, ''),
('3d053cee-2888-4616-b9fd-602a3b1efff4', 'ability modifier for score 17 is +3', 'modifier', 'score', 17, 3, ''),
('bafd997a-e852-4e56-9f65-14b60261faee', 'ability modifier for score 18 is +4', 'modifier', 'score', 18, 4, ''),
('4f28f19c-2e47-4453-a46a-c0d365259c14', 'random ability is within range', 'ability', 'random', NULL, NULL, 'score >= 3 && score <= 18'),
('385d7e72-864f-4e88-8279-81a7d75b04ad', 'random character is valid', 'character', 'random', NULL, NULL, '{"strength":"strength >= 3 && strength <= 18","dexterity":"dexterity >= 3 && dexterity <= 18","constitution":"constitution >= 3 && constitution <= 18","intelligence":"intelligence >= 3 && intelligence <= 18","wisdom":"wisdom >= 3 && wisdom <= 18","charisma":"charisma >= 3 && charisma <= 18","hitpoints":"hitpoints == 10 + modifier(constitution)"}'),
('dca2b2ec-f729-4551-84b9-078876bb4808', 'each ability is only calculated once', 'character', '', NULL, NULL, '{"strength":"strength == strength","dexterity":"dexterity == dexterity","constitution":"constitution == constitution","intelligence":"intelligence == intelligence","wisdom":"wisdom == wisdom","charisma":"charisma == charisma"}');
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/data.csv
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@@ -0,0 +1,19 @@
"modifier","score",,,3,,,,,
"modifier","score",,,4,,,,,
"modifier","score",,,5,,,,,
"modifier","score",,,6,,,,,
"modifier","score",,,7,,,,,
"modifier","score",,,8,,,,,
"modifier","score",,,9,,,,,
"modifier","score",,,10,,,,,
"modifier","score",,,11,,,,,
"modifier","score",,,12,,,,,
"modifier","score",,,13,,,,,
"modifier","score",,,14,,,,,
"modifier","score",,,15,,,,,
"modifier","score",,,16,,,,,
"modifier","score",,,17,,,,,
"modifier","score",,,18,,,,,
"ability","random",,,,,,,,
"character","random",,,,,,,,
"character","",,,,,,,,
15 changes: 15 additions & 0 deletions exercises/practice/dnd-character/dnd-character.sql
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-- Schema:
-- CREATE TABLE "dnd-character" (
-- property TEXT NOT NULL,
-- input TEXT NOT NULL,
-- strength INTEGER ,
-- dexterity INTEGER ,
-- constitution INTEGER ,
-- intelligence INTEGER ,
-- wisdom INTEGER ,
-- charisma INTEGER ,
-- modifier INTEGER ,
-- hitpoints INTEGER
-- );
--
-- Task: update the dnd-character table and set the appropriate columns based on the property and the input.
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