update 0.1.7
Pre-release
Pre-release
- added "custom blocks" where you can add own title, model and what command it triggers (properties work too or uses default)
- added
gamedata/BlockMaker.jsonfor signatures and offsets - added optional menu type
MenuManager, testing for now but might fully swap later - added check on grenade blocks if player has one before giving (avoid dropping on ground)
- added soundevent for fire effect
- added player model render for invincibility (indicator for other players)
- added default properties for gun blocks (cooldown and value = ammo)
- added command
css_resetpropertiesto reset ALL placed blocks (to adjust if u have changed default values etc) - changed soundevents name to include prefix
bm_& changed damage sound - changed stealth to use transmit instead of render:skull:
- removed unnecessary calls to create vectors (building still has a ton, but gameplay has zero)
- removed trampoline cooldown to allow players to use them above head (keep ontop in mind)
- fixed auto-save timer running even if buildmode is off
- fixed damage/slap not calculating properly when maxhealth above 100