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Releases: eyadstein/polis-genesis
Releases · eyadstein/polis-genesis
Release list
Polis Genesis v0.4.0
What's Changed
- docs: refresh project README by @eyadstein in #43
- feat: strengthen simulation observability and validation by @eyadstein in #44
- Harden CLI fallback and exercise real viewer exports by @eyadstein in #45
- Speed up per-tick resident crowd lookups by @eyadstein in #46
- perf(viewer): reduce scene update allocations by @eyadstein in #47
- Combine #48, #49 and #50 by @eyadstein in #51
- docs: clarify agent architecture and profiling limits by @eyadstein in #48
- Add deterministic simulation save and load by @eyadstein in #49
- feat(viewer): improve waterfront town scenery by @eyadstein in #50
- Step 4: neural network minds for daily choices by @eyadstein in #52
New Contributors
- @eyadstein made their first contribution in #43
Full Changelog: v0.2.0...v0.4.0
Polis Genesis v0.3.0 - Cross-Platform Release
Polis Genesis v0.3.0
An autonomous town simulation exploring artificial life, emergent behavior, and an interactive 3D world.
Explore the project
- Live Demo: https://eyadstein.github.io/polis-genesis/
- Source Code: https://github.com/eyadstein/polis-genesis
- Full Changelog: v0.1.0...v0.3.0
Release Assets
- Linux CLI:
polis_cli-linux - macOS CLI:
polis_cli-macos - Windows CLI:
polis_cli-windows.exe - Web Viewer:
viewer-dist.zip
Project Focus
- Artificial life and autonomous agents
- Emergent behavior and town simulation
- Interactive 3D visualization and computer graphics
- Cross-platform command-line tooling
Getting Started
- Download the appropriate CLI binary from the assets below.
- Extract
viewer-dist.zipto explore the web viewer locally. - Visit the live demo to explore the simulation online.
See the repository README for the latest usage instructions.
Polis Genesis v0.2.0
Full Changelog: v0.3.0...v0.2.0
Polis Genesis v0.1.0
Full Changelog: https://github.com/eyadstein/polis-genesis/commits/v0.1.0