v1.2.1 - Scene Transitions, Volume Slider, and Major Fixes!
This release focuses on bug fixes and quality-of-life improvements, addressing several issues reported by the community. A big thank you to everyone who provided feedback!
🚀 New Features & Improvements
- Optional Volume Slider: You can now add a volume slider to the expanded controls for more precise volume adjustments. This can be enabled with the
show_volume_slider: trueoption. - Scene Transitions: The
transitionoption has been added to scenes, allowing you to specify a fade time in seconds. This works for both HA scenes and manual scenes configured in the card. Please note that this feature is dependent on the end device's integration supporting transitions.
🐛 Bug Fixes
- Icon Logic Corrected: The card now correctly prioritizes the icon from the
media_playerentity itself over icons derived from the sound mode. - Tap Actions Fixed: A bug that caused tap actions to fail when a light entity was present has been resolved. Service calls are now more reliable and will correctly target the intended entity.
- Sound Mode Visibility: The sound mode dropdown in the editor will now be hidden if the
sound_mode_listattribute is not available on the media player, preventing an empty dropdown from appearing. - Volume in Scenes & Timers: An issue where an empty volume field in a scene or timer would default to 0% has been fixed. The volume will now remain unchanged if the field is left empty.