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This small tool for Unity inspired by Nvidia GPU Gems which i personaly recommend.

Repo Map:

main____ // You are here

    |
    
    stable // The feature-cutted, but stable (probably) version.
    
    |
    
    scratch // Trashcan for all untested ideas or half-working solutions

How to:

  1. Download the Archive from stable and move the folder Impostors to the root of your Assets folder.
  2. Remove all the objects from the background which do not have to be baked.
  3. Open the Tools -> Impostors Baker (Name in context menu may differ) and Bake.

TODO's

TODO: Fix Normal map

TODO: Implement Lightning and virtual shadows.

TODO: Move from Atlas to ArrayTexture

TODO: Unity Package

TODO: Masks to bake only child meshes.

TODO: ???

NOTE: This Repo is really raw yet, i would upload features "by bits" while some of features are not tested yet so not sure they worth to be.

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Inspired by Nvidia GPU Gems 3 Chapter 21. True Imposters.

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