sf4e rollback: test release 1
Pre-releasesf4e rollback, test release 1
Rollback netcode for Ultra Street Fighter IV on Steam, as a mod. Nothing in the game folder is touched; delete the folder to uninstall.
This is a test build. It works, and it needs people playing it to find what breaks. Please report anything odd.
Play
- Download
sf4e-rollback-v0.0.1-test1-win32.zipand extract it anywhere. Not into the game folder. - Open
server.txtand put the lobby server address your host gave you on a line by itself. - Have Steam running, then double-click
Launcher.exe. - Main menu → Multiplayer Battle. Press Start or light kick on your controller if asked.
- One player presses Create lobby and gets a six-character code. The other presses Join with code and types it.
- Both pick a character and press Send chara. The match starts when both are ready.
No IP addresses, no port forwarding. Set input delay to 1 or 2; raise it if the match stutters.
Full instructions are in INSTALL.md inside the zip.
Known limits
- Two players per lobby. No spectators yet.
- Character and stage are chosen in the mod's window, not the game's select screen.
- Steam's own online modes are off while the mod runs.
- Both players must use the same build; mismatches are refused with a message.
Reporting a problem
Attach %APPDATA%\sf4e\logs\sf4e.log. If the game crashed, also attach the newest file from %APPDATA%\sf4e\crash\. Say which characters were played and whether you were the one who created the lobby.
Hosting your own lobby server
sf4e-lobby-server-v0.0.1-test1-win32.zip runs on any Windows machine or VPS. See SERVER.md inside it.
Credits
Built on sf4e by Anthony Danducci: the reverse-engineered engine, the save states and the GGPO integration are his work. This fork adds the lobby server, code-based matchmaking, the relay, sync diagnostics and packaging.
Street Fighter and Ultra Street Fighter IV are © CAPCOM.