Fix AnimationDriverTests and align with android on rounding#51922
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sammy-SC wants to merge 1 commit intofacebook:mainfrom
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Fix AnimationDriverTests and align with android on rounding#51922sammy-SC wants to merge 1 commit intofacebook:mainfrom
sammy-SC wants to merge 1 commit intofacebook:mainfrom
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Summary: changelog: [internal] fix existing C++ Animated tests and align with Android on how to go from current time to applied frame. On iOS [floor](https://fburl.com/code/7zy5e5ul) is used to decide which frame to apply. On Android, [round](https://github.com/facebook/react-native/blob/main/packages/react-native/ReactAndroid/src/main/java/com/facebook/react/animated/FrameBasedAnimationDriver.kt#L65) is used. In D75813200 I chose to use `std::ceil` as I wanted to have a predictable behaviour in tests. This is not wrong but it is better to align at least with one of the existing implementations. Let's go with Android as it strikes the balance of what we want to see in tests (an animation that is running for 1000ms should finish after 1000ms, not 1000ms + one frame) and C++ Animated is closer to at least one of the existing implementations. Differential Revision: D76337384
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This pull request was exported from Phabricator. Differential Revision: D76337384 |
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This pull request has been merged in 2079cb2. |
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Summary:
changelog: [internal]
fix existing C++ Animated tests and align with Android on how to go from current time to applied frame.
On iOS floor is used to decide which frame to apply. On Android, round is used.
In D75813200 I chose to use
std::ceilas I wanted to have a predictable behaviour in tests. This is not wrong but it is better to align at least with one of the existing implementations. Let's go with Android as it strikes the balance of what we want to see in tests (an animation that is running for 1000ms should finish after 1000ms, not 1000ms + one frame) and C++ Animated is closer to at least one of the existing implementations.Differential Revision: D76337384