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[0.85] Backport performance debugging improvements#56637

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motiz88 wants to merge 14 commits intofacebook:0.85-stablefrom
motiz88:pick-perf-debugging-0.85
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[0.85] Backport performance debugging improvements#56637
motiz88 wants to merge 14 commits intofacebook:0.85-stablefrom
motiz88:pick-perf-debugging-0.85

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@motiz88 motiz88 commented Apr 28, 2026

Summary

Cherry-pick of 14 commits from main bringing Performance debugging features to 0.85-stable. These commits landed on main after the 0.85 branch point and were previously backported to 0.83-stable as a squashed commit in #56372.

Changes included

All new features are gated behind fuseboxFrameRecordingEnabled and fuseboxScreenshotCaptureEnabled feature flags (both disabled by default).

Two commits required regeneration of feature flag files (yarn featureflags --update) due to the new flags; all other commits applied cleanly.

Changelog:

[Internal]

Test Plan

  • CI on this PR
  • Features are feature-flagged and disabled by default

cc @huntie

huntie and others added 14 commits April 28, 2026 13:25
Summary:
Pull Request resolved: facebook#55873

Move `base64Encode` implementation (originally vendored in D58323859) into `ReactCommon/react/utils/` for reuse in other C++ packages.

Changelog: [Internal]

Reviewed By: cipolleschi

Differential Revision: D95041544

fbshipit-source-id: d71376d03079a8cc4d0a6c3652c40d73374858ea
Summary:
Pull Request resolved: facebook#55803

Refactor Android FrameTimings to reduce memory usage in trace buffer. Binary data instead of Base64 should be ~25% smaller, and eliminates string copies during JNI transfer.

Changelog: [Internal]

Reviewed By: rubennorte

Differential Revision: D94657907

fbshipit-source-id: c4a183ff00c519fd1545992340fd445530abab99
…ook#55935)

Summary:
Pull Request resolved: facebook#55935

Changelog: [internal]

This diff adds helper functions to the PerformanceTracer class for tracing performance events in React Native Developer Tools traces.

In Kotlin, new `trace` method overloads are added to `PerformanceTracer` that wrap a block of code and automatically measure and report its execution time. These use a try/finally pattern to ensure timing is captured correctly.

In C++, a new `PerformanceTracerSection` RAII class is added that automatically reports timing when the section goes out of scope. It supports optional track, track group, and color parameters, as well as variadic key-value properties for additional metadata.

Reviewed By: sammy-SC

Differential Revision: D92061513

fbshipit-source-id: 92c745426c6a9e3a2eee1e85e2a2d7fd12d88ef6
…book#55941)

Summary:
Pull Request resolved: facebook#55941

Replaces the previous `globalThis.enableTimelineFrames` setup with backend gating.

Enables us to:
- Iterate more safely by gating Android/iOS/C++ code
- Have a per-app rollout at Meta

Changelog: [Internal]

Reviewed By: vzaidman

Differential Revision: D95405444

fbshipit-source-id: 0c41f10059b28ed940a12a44707946baa310bdfb
Summary:
Pull Request resolved: facebook#56015

Implements CDP support for the Chrome DevTools Frames track on iOS during a performance trace, including screenshot capture.

This initial version matches the corresponding implementation for Android:

- Captures the key window.
- Always emits an initial frame.
- Resizes screenshots at 0.75 scale factor (normalized for device screen DPI) and 80% JPEG compression.
- Uses a background thread queue for image resizing.

**To dos**

- [ ] Emit frames only when there is a visual update.
- [ ] Dynamic frame sampling on slower devices (planned for Android).

**Limitations**

- Not a true screen recording, uses `UIGraphicsImageRenderer`.
  - Requires no permission prompt ✅
  - This can mean empty data (a black screen) is sent during states such as system alert dialogs being presented.
- Like Android, if the background queue builds (on slower hardware), screenshot data can be lost when the recording is ended.

This feature is gated behind the `fuseboxFrameRecordingEnabled` flag.

Changelog: [Internal]

Reviewed By: sbuggay

Differential Revision: D95566220

fbshipit-source-id: c87f1b6d8334b45e2eb67334a5f0f924d20901ec
Summary:
Pull Request resolved: facebook#56043

Use pixel hash comparison to avoid encoding duplicate screenshots on iOS, reducing overhead when frames don't change. Matches Android behaviour.

- Samples every 64th pixel with a fast FNV-1a hash (~0.1ms on main thread).
- Skips JPEG encoding and CDP transport entirely for unchanged frames — the dominant per-frame cost.

**Why this approach**

Attempted `CATransaction` completion blocks, however these fire on commits that produce no visual change. No other public API on iOS.

Changelog: [Internal]

Reviewed By: sbuggay

Differential Revision: D95981881

fbshipit-source-id: 76f492f0ceb6b3efea3fce822036ed6cb6067b83
Summary:
Pull Request resolved: facebook#56048

Update Android frame screenshot processing to skip screenshot capture when encoding is already in progress — now limited to a single background thread — while always emitting frame timing events.

**Motivation**

1. Prevents truncated trace data on slower devices (e.g. missing screenshots for the last 1/3 of the trace), with the tradeoff of some intermediate frame screenshot loss.
2. Reduces total recording overhead by freeing up device threads - prevents excessive encoding work from blocking or slowing down the UI and other app threads.

**Algorithm**

Uses `encodingInProgress` atomic flag with single encoding thread and `lastFrameBuffer` storage for tail-capture of the last frame before idling (to capture settled animation states):

- **Not encoding:** Frame passes directly to encoder → emits with screenshot when done
- **Encoding busy:** Frame stored in `lastFrameBuffer` for tail-capture → any replaced frame emits without screenshot
- **Encoding done:** Clears flag early, then opportunistically encodes tail frame without blocking new frames
- **Failed captures:** Emit without screenshot immediately

Result: Every frame emitted exactly once. Encoding adapts to device speed. Settled animation state guaranteed captured.

**Remaining work**

- ⚠️ This still does not yet solve crashes (OkHttp network chunk size overflow) for heavy frame data at a high FPS on fast devices (coming next).

Changelog: [Internal]

Reviewed By: rubennorte

Differential Revision: D95987488

fbshipit-source-id: cda5758e3091edd227d3838638ba157dbcea52d8
)

Summary:
Pull Request resolved: facebook#56080

Trace event chunks were previously split by a fixed event count (1000). This caused issues with Frame Timing events containing screenshot data, where a single chunk could produce CDP messages of tens or hundreds of MBs — exceeding the OkHttp WebSocket limit (app crash).

Address this problem by replacing count-based chunking with size-based chunking (max 10 MiB per chunk) for `emitFrameTimings()` and `emitPerformanceTraceEvents()`. A new `TraceEventSerializer::estimateJsonSize()` utility recursively estimates the serialized byte size of a `folly::dynamic` value to avoid double-serialization overhead.

**Notes**

  - RuntimeSamplingProfile chunks (separate code path) remain count-based (inherently small, no screenshot data).

Changelog: [Internal]

Reviewed By: rubennorte

Differential Revision: D96206962

fbshipit-source-id: 6b6e4db76441f174c46bf34905292585d0e30899
Summary:
Pull Request resolved: facebook#56079

Stacked on the current set of improvements, now further increase screenshot quality on Android.

Changelog: [Internal]

Reviewed By: rubennorte

Differential Revision: D96382172

fbshipit-source-id: 1f850d249142a7438eb0064194fac16ce6c9ae89
Summary:
Pull Request resolved: facebook#56307

Implement the `Page.captureScreenshot` CDP command in the inspector backend, allowing DevTools to capture an on-demand screenshot of the current app view. This is a minimal implementation supporting only the `format` (jpeg/png/webp) and `quality` (0-100, jpeg only) parameters, returning base64-encoded image data.

The feature is gated behind a new `fuseboxCaptureScreenshotEnabled` React Native feature flag, wired through `InspectorFlags` following the same pattern as frame recording.

**Motivation**

Improve agent verification / user feedback during AI sessions. We've proven that screenshots (in performance traces) are useful for understanding how components render on screen, and exposing this as an on-demand CDP method is relatively cheap today vs the larger task of modelling the DOM (Elements panel).

**Changes**

- New `fuseboxCaptureScreenshotEnabled` feature flag + `InspectorFlags` wiring (C++, Android JNI, Kotlin)
- `HostTargetDelegate::captureScreenshot()` virtual method with async callback
- C++ CDP handler in `HostAgent` — parses `format`/`quality`, delegates to platform, sends async CDP response (gated by flag)
- iOS (`RCTHost.mm`): Captures key window via `UIGraphicsImageRenderer` + `drawViewHierarchyInRect`, encodes to PNG/JPEG
- Android (`ReactHostImpl.kt`): Captures decor view via `Bitmap` + `Canvas` + `View.draw()`, encodes to PNG/JPEG/WebP
- 4 C++ tests: success, failure, param forwarding, flag-disabled rejection

Changelog: [Internal]

Reviewed By: hoxyq

Differential Revision: D99099930

fbshipit-source-id: d4d2ef86ba20d2ee230903e152dd21e11f29cbb8
Summary:
Pull Request resolved: facebook#56352

Add mutex to protect `PerformanceObserver::buffer_` and `didScheduleFlushBuffer_`, which can be accessed concurrently from a background thread (`handleEntry`) and JS thread (`takeRecords`).

Fixes T263429319.

Changelog: [Internal]

Reviewed By: jorge-cab

Differential Revision: D99820359

fbshipit-source-id: 068fa1871b3a0feeb84b950b0c8f5fe7dcf38b7d
Summary:
Pull Request resolved: facebook#56135

Ports the dynamic sampling algorithm from Android (D95987488) to iOS. Uses an `encodingInProgress` atomic flag with a single encoding thread and `lastFrameData` buffer to skip screenshot encoding when the encoder is busy, while always emitting frame timing events. This prevents truncated trace data on slower devices and reduces recording overhead.

Changelog: [Internal]

Reviewed By: rubennorte

Differential Revision: D97131485

fbshipit-source-id: 5c30f1052d5b5a61f27f2ab90946ef47b8b6b279
Summary:
Pull Request resolved: facebook#56136

Following D97131485, brings iOS screenshot recording to parity with Android.

NOTE: Dynamic frame sampling (D97131485) becomes more load bearing after this change, as a 1x scale increases processing overhead significantly. Let's continue dogfooding.

Changelog: [Internal]

Reviewed By: rubennorte

Differential Revision: D97131484

fbshipit-source-id: 4c03842ae22b905a50f989ff68fece7acc289a67
Summary:
Pull Request resolved: facebook#56397

The `React-RuntimeApple` pod/target was missing the `REACT_NATIVE_DEBUGGER_ENABLED` preprocessor define in both open source build configurations.

Without this, the experimental-and-flagged `fuseboxFrameRecordingEnabled` feature (D95566220) was misbehaving on iOS — code paths in `RCTHost.mm` were unexpectedly compiled out.

See facebook#56372.

Changelog: [Internal]

Reviewed By: rubennorte

Differential Revision: D100157250

fbshipit-source-id: 8c11287f34ac6029dd1153a01fed6ba93cc7d398
@meta-cla meta-cla Bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Apr 28, 2026
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Warning

JavaScript API change detected

This PR commits an update to ReactNativeApi.d.ts, indicating a change to React Native's public JavaScript API.

  • Please include a clear changelog message.
  • This change will be subject to additional review.

This change was flagged as: POTENTIALLY_BREAKING

@motiz88 motiz88 marked this pull request as ready for review April 28, 2026 15:50
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3 participants