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[ASTextNode] Fix ASTextNode shadow is not rendering #2042
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Adlai-Holler
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facebookarchive:master
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maicki:MSFixASTextNodeShadow
Aug 9, 2016
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -44,6 +44,7 @@ @interface ASTextNode () <UIGestureRecognizerDelegate, NSLayoutManagerDelegate> | |
| @implementation ASTextNode { | ||
| CGSize _shadowOffset; | ||
| CGColorRef _shadowColor; | ||
| UIColor *_cachedShadowUIColor; | ||
| CGFloat _shadowOpacity; | ||
| CGFloat _shadowRadius; | ||
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@@ -232,6 +233,10 @@ - (ASTextKitAttributes)_rendererAttributes | |
| .pointSizeScaleFactors = self.pointSizeScaleFactors, | ||
| .layoutManagerCreationBlock = self.layoutManagerCreationBlock, | ||
| .textStorageCreationBlock = self.textStorageCreationBlock, | ||
| .shadowOffset = _shadowOffset, | ||
| .shadowColor = _cachedShadowUIColor, | ||
| .shadowOpacity = _shadowOpacity, | ||
| .shadowRadius = _shadowRadius | ||
| }; | ||
| } | ||
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@@ -1043,7 +1048,11 @@ - (void)setShadowColor:(CGColorRef)shadowColor | |
| if (shadowColor != NULL) { | ||
| CGColorRetain(shadowColor); | ||
| } | ||
| if (_shadowColor != NULL) { | ||
| CGColorRelease(_shadowColor); | ||
| } | ||
| _shadowColor = shadowColor; | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Since you're already in this code, could you add
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. On it 👷 |
||
| _cachedShadowUIColor = [UIColor colorWithCGColor:shadowColor]; | ||
| [self _invalidateRenderer]; | ||
| [self setNeedsDisplay]; | ||
| } | ||
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Hmmm... I think we need to move this out of the if statement and wrap it in a new one:
if (_shadowColor != NULL)because no matter what the new value is, if we have an old value we must release it