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Releases: facetorched/tfc-plus-aesthetics

v1.2.1

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@facetorched facetorched released this 31 Jan 08:07

Added Holly
various bugfixes
updated lang
added glowy plants
added damaging plants

v1.2.0

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@facetorched facetorched released this 29 Jan 02:14

Added epiphytes (plants that grow on the sides of trees rocks etc)
Updated spawn parameters
fixed rendering on mac (don't ask my why it was platform specific)

v1.1.2

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@facetorched facetorched released this 20 Jan 09:31

3d plants now render like any other plant, which is to say they will not eat your FPS
fixed issue with plants not changing back to default from flowering during the winter even in warm climates
updated various textures
updated plant spawning parameters
fixed 3d plants not having set break particle textures
fixed? lily pad crowded generation

v1.1.1

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@facetorched facetorched released this 06 Jan 23:59

added localization (sorry I forgot before)
added water plant render

v1.1.0

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@facetorched facetorched released this 06 Jan 10:29

WARNING! may cause some issues with current worlds using previous versions of this mod. Please back up your world

Crystal generation! mine crystals with a pickaxe for gems or right click with a chisel for the block.
New plants
updated plant generation parameters
updated textures
white cedar can be trimmed twice now for even thinner model

v1.0.2

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@facetorched facetorched released this 04 Nov 07:50

new generation parameters
all plants use the same algorithm for generation: organic gen
config now allows for defining custom plant generators. In theory, this means that this mod can make plantmegapack compatible with TFC+!

v1.0.1

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@facetorched facetorched released this 02 Nov 07:20

new spawning parameters for plants

v1.0.0

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@facetorched facetorched released this 31 Oct 07:38

This has been quite a decent amount of effort thanks to YMC's extensive vision for this mod.
More additions on the way and definitely some bugs so please don't expect worlds to be safe
That being said, please report bugs or issues with the way plants look/behave