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v0.10.0

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@faisalkindi faisalkindi released this 03 Sep 02:07
· 1 commit to main since this release

0.10.0 — 32-bit games (beta)

A 32-bit game cannot load DLSS, NGX or the DLSS 5 add-on, so DLSS5-Feeder splits the work: its dlss5-feed.addon32 runs inside the game and a 64-bit helper process beside it does the DLAA + neural pass. The tool now lays that out exactly as the Feeder README describes:

  • Beside the exe: 32-bit ReShade (dxgi.dll), dlss5-feed.addon32, the shader headers, LumeniteFX, DLSS5_Feed.fx, ReShade.ini + preset (Kernel above Feed, DLSS5_MV_PROVIDER=3).
  • host64\: dlss5-feed-host64.exe from the same Feeder zip, a 64-bit ReShade as dxgi.dll, renodx-dlss5.addon64, nvngx_dlssnr.dll, nvngx_dlss.dll — all version-tracked and refreshed on Install like the 64-bit files.

In game: Home → Home tab: Lumenite_Kernel above DLSS5_Feed, both on → Add-ons → DLSS 5 Feed page → Show the DLSS 5 panel in-game (or Show as texture for exclusive fullscreen) → enable neural rendering in that panel. The 32-bit add-on supports Direct3D 11 only; D3D9 games need dgVoodoo2 first (not automated). OptiScaler engine is 64-bit only.

Verified as a file layout only (synthetic 32-bit exe: install, second run all current, Remove clears host64\). Not yet run in a game here — reports on #17 please, with dlss5-feed.log and host64\dlss5-feed-host.log.

SHA-256 dlss5oneclick.exe: 5d2c759418bfca6deaf7764829fa91152653cbc7f4330b0dbeb8cd1bb54a8f68