v0.10.2
0.10.2
- dgVoodoo2 is no longer blocked (#17). A
d3d9.dllbeside the exe made the tool refuse the game; dgVoodoo2 is exactly how a 32-bit D3D9 game reaches D3D11 and then the Feeder, so it is now recognised (dgVoodoo.conf,dgVoodooCpl.exe, or the name inside the DLL) and the install proceeds. Any otherd3d9.dllwrapper is still refused. This is the combination confirmed working in Dead or Alive 5 Last Round. - Diagnose explains
NVSDK_NGX_*_Init -> 0xBAD00001(#25, #6). NGX answers FeatureNotSupported both for unsupported hardware and when its own runtime is not installed. Diagnose now prints the NVIDIA driver number and whether NGX Core is registered (HKLM\SOFTWARE\NVIDIA Corporation\Global\NGXCore), which is what a minimal or NVCleanstall driver install leaves out. - Diagnose reads the other two logs.
host64\dlss5-feed-host.logfor 32-bit games, anddlss5-bridge.logfor the DX11 bridge — includingD3D12CreateDevice failed 0x887E0003, which isD3D12_ERROR_INVALID_REDIST: the game ships a DirectX 12 Agility SDK and the bridge's private device cannot match it.
SHA-256 dlss5oneclick.exe: ebd4b1c5858818edbd2bfff208dbfa644728685d3682a9741ba0813dcc8f5ea4