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v0.11.24

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@faisalkindi faisalkindi released this 07 Sep 12:20

Fixed

  • A DirectX 9 game with dgVoodoo2 already installed was still refused (#56). The refusal text sends D3D9 users to dgVoodoo2 precisely because it presents the game as D3D11, which is what ReShade and the Feeder attach to — but the check looked at the detected API alone, so anyone who followed those instructions was refused anyway with the same message.

    With dgVoodoo2 beside the executable (dgVoodoo.conf, dgVoodooCpl.exe, or a d3d9.dll that is dgVoodoo's own), the game is a D3D11 game at run time and is now treated as one.

Thanks to @Horadr2 for the report and the screenshot — the folder listing showed the setup was correct, which is what made it clearly a bug on my side.