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v0.12.0

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@faisalkindi faisalkindi released this 08 Sep 10:03
· 1 commit to main since this release

Added

A Settings page, contributed by @GorgotsRoman (#58):

  • Install defaults — quality, Feeder knobs and overlay preferences, seeded into each new install rather than set by hand afterwards.
  • An offline dlss5-feed.cfg editor, so the Feeder's settings can be changed without launching the game and hunting through the overlay.
  • A quality preset table, and a Reset to Feeder defaults button that restores the values the Feeder itself ships with — a default written here should never quietly outlive the upstream behaviour it was copied from, and the UI labels which values are yours and which are the Feeder's.

Fixed

  • A doubled \**\** recursive glob in ReShade.ini is now collapsed. ReShade's own path UI can rewrite the search path into that form, which fails Win32 path resolution with ERROR_INVALID_NAME and makes the overlay report "No effect files (.fx) found" even though every shader is present. v0.11.25 added the missing path but left the broken one in place; this replaces it. Your own search paths are still kept.

  • Pointing the tool at a game executable installs into that game. A late change resolved a named .exe by scanning its parent and grandparent folders for a "better" candidate, so a game sharing a parent directory with another could be installed into the wrong one. A named file is now taken as given — with one exception kept deliberately: an Unreal -Shipping.exe sitting beside the launcher you picked, in the same folder, which is the case that behaviour was written for.