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DLSS5oneclick v0.2.0

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@faisalkindi faisalkindi released this 31 Aug 06:57
· 237 commits to main since this release

Superseded by v0.3.0, which also handles games that already have DLSS. The notes below describe v0.2.0 as it was.

First release of the Rust rewrite.

What it does — one click installs, in order: ReShade add-on build (as dxgi.dll), the ReShade shader headers, DLSS5-Feeder (dlss5-feed.addon64 + DLSS5_Feed.fx), LumeniteFX motion vectors, the leaked DLSS 5 add-on (renodx-dlss5.addon64 + nvngx_dlssnr.dll + nvngx_dlss.dll), then writes ReShade.ini / ReShadePreset.ini with DLSS5_MV_PROVIDER=3 and Lumenite_Kernel enabled above DLSS5_Feed.

Use — run dlss5oneclick.exe, pick the game folder (the exe is detected; Unity/Unreal helpers are skipped), press Install DLSS 5. In game: Home → DLSS 5 Neural Rendering → enable. CLI: dlss5oneclick.exe "C:\Games\Foo" (--remove to uninstall).

Not handled — 32-bit, DirectX 9 and Vulkan games (refused), games that already have DLSS (use dlss5-dx11-bridge), online games (anti-cheat).

Everything is downloaded fresh from its upstream at install time; nothing third-party is bundled except three OFL fonts.

Credits — this tool only automates other people's work: crosire (ReShade, reshade-shaders), jlrouzies-fr (DLSS5-Feeder and its install guide), Afzaal/Kaidō (LumeniteFX), clshortfuse and the RenoDX community (RenoDX, base of the DLSS 5 add-on), RankFTW (RHI and the rhi-repo releases hosting the add-on and runtimes), NVIDIA (DLSS 5), DSOGaming (the article that started this), emilk (egui/eframe), and the Sora, IBM Plex and JetBrains Mono font authors. Full list with links in the README.