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DLSS5oneclick v0.5.0

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@faisalkindi faisalkindi released this 31 Aug 17:33
· 12 commits to main since this release

Engine choice for games with native DLSS. Besides the default ReShade + RenoDX add-on path, you can now pick Dagherbou's OptiScaler_DLSSNR — OptiScaler with a built-in DLSS 5 Neural Rendering pass (colour composition from RenoDX, MIT):

  • The tool extracts the fork's release into the game (OptiScaler.dll written as dxgi.dll, its default load name), places nvngx_dlssnr.dll beside it, and records a manifest so Remove takes everything out cleanly.
  • GUI: an Engine row appears for games with native DLSS. CLI: --engine=opti.
  • In game: Insert opens the OptiScaler overlay; enable Neural Rendering there (off by default).
  • The two engines cannot share a game (both load as dxgi.dll); installing one over the other is refused with a clear message.
  • Note: the fork targets the unpatched model (RTX 50 on the driver's DLL); with the 310.8.SF model this tool installs, older RTX generations may work but are untested on this path.

Credits add Dagherbou and the OptiScaler team (GPL-3). Games without DLSS keep the Feeder path unchanged.