DLSS5oneclick v0.5.0
Engine choice for games with native DLSS. Besides the default ReShade + RenoDX add-on path, you can now pick Dagherbou's OptiScaler_DLSSNR — OptiScaler with a built-in DLSS 5 Neural Rendering pass (colour composition from RenoDX, MIT):
- The tool extracts the fork's release into the game (OptiScaler.dll written as
dxgi.dll, its default load name), placesnvngx_dlssnr.dllbeside it, and records a manifest so Remove takes everything out cleanly. - GUI: an Engine row appears for games with native DLSS. CLI:
--engine=opti. - In game: Insert opens the OptiScaler overlay; enable Neural Rendering there (off by default).
- The two engines cannot share a game (both load as dxgi.dll); installing one over the other is refused with a clear message.
- Note: the fork targets the unpatched model (RTX 50 on the driver's DLL); with the
310.8.SFmodel this tool installs, older RTX generations may work but are untested on this path.
Credits add Dagherbou and the OptiScaler team (GPL-3). Games without DLSS keep the Feeder path unchanged.