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DLSS5oneclick v0.7.0

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@faisalkindi faisalkindi released this 02 Sep 01:54

Diagnose. Most "I enabled it and nothing changed" cases are already answered by the logs the session leaves behind. The new Diagnose button (CLI: --diagnose) reads ReShade.log and dlss5-feed.log next to the game and reports:

  • whether ReShade loaded at all, and whether the DLSS 5 add-on registered — with the reason when it did not (0x80090006 unsigned-DLL block, 1114 entry-point failure, disabled in the Add-ons tab, removed by antivirus);
  • whether the model actually evaluated on real frames — and, when it did, that a subtle result means raising NR Intensity / Local Structure rather than a broken install;
  • on games without DLSS: whether DLSS5_Feed.fx compiled, whether the LumeniteFX provider is enabled above it, whether motion vectors are non-zero, whether NGX found a DLSS runtime, and whether the feed stopped or hit the upstream crash.

Play the game once, then press Diagnose.

Local build SHA-256: \4021c28744f477a1035031fbdceb66b1ab1297f802590687ab1aadebe7514094 (the attached file is rebuilt by CI from this tag; verify against the hash shown in the workflow if you prefer).