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Releases: farmerarmor/AvalonVR
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AvalonVR 0.1.0 — experimental
Experimental native same-frame stereo VR mod for Tainted Grail: The Fall of Avalon, based on the headset-accepted Stage58 build.
Download AvalonVR-0.1.0.zip to play. Extract to a writable folder outside the game directory, start Steam and your OpenXR runtime, then run Launch-AvalonVR.cmd. Keep the character-pool helper DLL with the launcher and main DLL. Original game files remain unchanged.
Supports Steam build 25923610 / game 1.30.101 (1.30a) / Unity 6000.0.64f1 / D3D11 / Windows x64. Exact game hashes are checked at launch.
- Native same-frame stereo and head tracking, native DLSS per view, anchored menus/cursor and native-aim crosshair.
- Fixed quad-view foveation, with Ctrl +/- focus sizing and Shift +/- strength controls. Tuning saves after key release. Corrected peripheral texture mips, shared exposure and matched fog sampling.
- Character-pool headroom, native cleanup and loading-camera guard for the tested island/mainland body failures.
- Rotating staging uploads for the verified Unity upload stall, with a native fallback.
- Optional marked ground-fog removal (
[Effects] DisableGroundFog=1, default 0) and optional shadow workaround ([Render] ShadowFix=1, default 0; shorter visible range). - Shader hunter with held Page Up/Page Down navigation every 0.2 seconds.
Defaults: DLSS Performance, fixed quad views ON, 40% focus size, 25% peripheral resolution, mip/exposure/fog matching ON. Ctrl+F12 selects ordinary stereo. F11 changes DLSS presets; F10 compares full resolution; F2 recenters. F5/F6/F7 toggles were removed, and F9 keeps native quick-load.
The three runtime binaries match the tested Stage58 checkpoint. The cleaned source independently builds all runtime components and passes 10 standard checks. GPU checks and focused headset tests complement this; broad stability, all dialogue/cutscenes, projectile impact alignment and other headset drivers remain unvalidated. Mouse/gamepad controls remain native; motion controllers and eye-tracked foveation are not implemented. NVIDIA VRS/hidden-area-mask experiments remain disabled.
Source and runtime ZIPs include payload checksums; AvalonVR-0.1.0-SHA256SUMS.txt verifies the two archives. No game binaries, shader dumps, private captures/logs, debug symbols or personal calibration are included.