Releases: fatetrait/CrossCode-Carnellio-Boss-Mod
Release list
v1.0.0
Full Release!!! TESTED (mostly :p)
3 fights modded in: Base Carnollo, Gwas Combos Carnollo, Fate Combos Carnollo
1 class rewarded for winning any mode or collecting enough fragments: Draconic (replaces shock, toggleable)
Find the fights at the npc in the Rookie Harbor Dock.
Changelog:
22 combos added to Draconic lea.
Sigil Draw SFX FINALLY added.
v0.9.0
Adds the draconic class, which replaces your ball throw with summon mechanics.
Also, the entire shock tree is replaced with draconic moves.
You can always convert back at any of the boss lobby class change nodes.
More combos may be added at a later date (to the class t3 arts).
Please be warned I have done very little balance testing on this, the class may be very strong or very weak.
v0.8.4
v0.8.2
v0.8.1
v0.8.0
Initial release of Fate Combos, its on the top left side of the arena lobby. The combos are significantly more bs so the boss will only deal 70% damage compared to usual. Don't trigger the far combos, please report any bugs.
Rebalances:
(Your combat arts should feel significant, the goal was to make it so you only need to use 1 combat art to deal decent damage, as well as buff your regular attacks, and decrease the spaminess of the fight)
Almost all SP gain gutted (halved or more) during the fight.
Damage dealt boosted significantly (~15%).
The escape pad now stays for 30s
v0.7.11
v0.7.10
made the sprites for carnollo more purple
made the timer more smooth on fate combos
various rebalances that favor the player
mawaru damage halved.
fatal howl reworked. no longer does an awkward big hit that overkills the player. instead slows the player guaranteed and grants 15s -> 20s attack buff to the boss.
v0.7.8
v0.7.6
NEW content:
Release of Fate Combos (Funeral only). Its the top left of the boss lobby. This will include sigils from combat arts, vastly expanding his moveset. For now, the fight is just a 2-3 minute endurance test.
Regarding Carnollo:
Expanded the map and made it less ugly
Fix adaptive scaling being too weak.
Expanded indicator for Wandering Flame
BUFFS:
Increase damage dealt by burn (~4000 -> ~7000 per tick)
Increase dmg mult applied by mark (10% -> 40%)
Increase overall player damage dealt by 10%
Increase player ranged damage by 20% (70% -> 90%)
Slightly decreased damage of Sweeping Seize