GeneralsX Beta 11
·
250 commits
to main
since this release
This is a beta release. Some bugs are still expected. If you run into any problems, please open an issue so we can investigate.
What's New
- Generals base game is now fully playable - no more visual bugs or fps issues
- Audio changed from OpenAL to Miniaudio - thanks to @feliwir for providing the core library
- Fixed audio controls in options menu
- Fixed unit group binding -
command + numberon mac orctrl + numberon Linux.
Getting Started
Install the engine: Follow the Installation Guide to set up GeneralsX on your platform.
Don't have the game files? Steam does not offer a macOS or Linux download for this title. See Getting the Game Files for step-by-step instructions (copy from Windows, CrossOver trial, or SteamCMD).
Changelog
- feat(audio): add MiniAudio backend as alternative to OpenAL+FFmpeg by @fbraz3 and @feliwir in #159
- cleanup: remove GX-ISSUE144 diagnostic logging by @fbraz3 in #160
- chore: sync with thesuperhackers/main upstream by @fbraz3 in #162
- fix(input): resolve macOS group binding issue and SagePatch snap conflict by @fbraz3 in #164
- fix(shadows): fix fog of war, black infantry, and building shadows by @fbraz3 in #165
- bugfix(macos): Invert the SDL3 mouse wheel reported as SDL_MOUSEWHEEL_FLIPPED by @msmesoft in #168
- fix(graphics): correct skinned mesh rendering black on macOS by @fbraz3 in #169
- merge: sync thesuperhackers upstream (06-19-2026) by @fbraz3 in #170
- fix(audio): sound volume initialization & MiniAudio doc updates by @fbraz3 in #171
Full Changelog: GeneralsX-Beta-10...GeneralsX-Beta-11