GeneralsX Beta 13
·
182 commits
to main
since this release
This is a beta release. Some bugs are still expected. If you run into any problems, please open an issue so we can investigate.
What's New
This release brings stability enhancements and fixes minor issues
Getting Started
Install the engine: Follow the Installation Guide to set up GeneralsX on your platform.
Don't have the game files? Steam does not offer a macOS or Linux download for this title. See Getting the Game Files for step-by-step instructions (copy from Windows, CrossOver trial, or SteamCMD).
Community Ports based on GeneralsX
If you like GeneralsX, please also take a look into these projects
- Generals-Mac-iOS-iPad - iOS port by @ammaarreshi
- Generals-Android - Android port by @fadi-labib
- GeneralsXWeb - Web port by @meerzulee
Changelog
- feat(math): integrate deterministic GameMath by @fbraz3 in #176
- fix(audio): correct sample limit tracking and source leaks by @fbraz3 in #182
- docs: update audio backend, backport rules, and rename worklog by @fbraz3 in #184
- Fix macOS/Linux fullscreen Spaces and disable live window resize by @fbraz3 in #185
- Fix segfault in WaterRenderObjClass when skybox asset fails to load by @1rgs in #188
- fix(network): correctly map PlayerIndex to SlotIndex in CRC validation by @fbraz3 in #189
- Sync upstream thesuperhackers/main (07-10-2026) by @fbraz3 in #199
Full Changelog: GeneralsX-Beta-12...GeneralsX-Beta-13