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GeneralsX Beta 14

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@github-actions github-actions released this 14 Jul 17:28
· 158 commits to main since this release
482cae1

This is a beta release. Some bugs are still expected. If you run into any problems, please open an issue so we can investigate.

What's New

  • Resolve beta-13 regressions (strategy center, pause menu, tree render)
  • Fix solid black minimap rendering
  • Resolve LAN lobby discovery between Mac and Linux
  • Fix Mac native HiDPI/Retina rendering
  • Add HD terrain tile support

Getting Started

Install the engine: Follow the Installation Guide to set up GeneralsX on your platform.

Don't have the game files? Steam does not offer a macOS or Linux download for this title. See Getting the Game Files for step-by-step instructions (copy from Windows, CrossOver trial, or SteamCMD).

Community Ports based on GeneralsX

If you like GeneralsX, please also take a look into these projects

Changelog

  • build(cmake): prefer system dependencies over FetchContent by @AuroraRAS in #197
  • Fix #187: Use A8R8G8B8 fallback for radar overlay and shroud formats by @fbraz3 in #200
  • fix(network): resolve LAN lobby discovery issues across POSIX platforms by @fbraz3 in #201
  • Fix game crash on Linux when some music files are missing by @fbraz3 in #202
  • macOS: native HiDPI/Retina rendering (full-screen, sharp, correct input) by @wormeyman in #204
  • Add HD terrain tile support (64->256px) with legacy-map fallback by @mrkinglollipop in #208
  • fix(build): add CNC_GENERALS_PATH fallback in zero hour wrappers by @fbraz3 in #209
  • fix: resolve beta-13 regressions (strategy center, tree render) by @fbraz3 in #210
  • Fix UpdateChecker on GitHub Actions by @fbraz3 in #212
  • Remove local recolor debug logs by @fbraz3 in #214

Full Changelog: GeneralsX-Beta-13...GeneralsX-Beta-14