GeneralsX Beta 14
·
158 commits
to main
since this release
This is a beta release. Some bugs are still expected. If you run into any problems, please open an issue so we can investigate.
What's New
- Resolve beta-13 regressions (strategy center, pause menu, tree render)
- Fix solid black minimap rendering
- Resolve LAN lobby discovery between Mac and Linux
- Fix Mac native HiDPI/Retina rendering
- Add HD terrain tile support
Getting Started
Install the engine: Follow the Installation Guide to set up GeneralsX on your platform.
Don't have the game files? Steam does not offer a macOS or Linux download for this title. See Getting the Game Files for step-by-step instructions (copy from Windows, CrossOver trial, or SteamCMD).
Community Ports based on GeneralsX
If you like GeneralsX, please also take a look into these projects
- Generals-Mac-iOS-iPad - iOS port by @ammaarreshi
- Generals-Android - Android port by @fadi-labib
- GeneralsXWeb - Web port by @meerzulee
Changelog
- build(cmake): prefer system dependencies over FetchContent by @AuroraRAS in #197
- Fix #187: Use A8R8G8B8 fallback for radar overlay and shroud formats by @fbraz3 in #200
- fix(network): resolve LAN lobby discovery issues across POSIX platforms by @fbraz3 in #201
- Fix game crash on Linux when some music files are missing by @fbraz3 in #202
- macOS: native HiDPI/Retina rendering (full-screen, sharp, correct input) by @wormeyman in #204
- Add HD terrain tile support (64->256px) with legacy-map fallback by @mrkinglollipop in #208
- fix(build): add CNC_GENERALS_PATH fallback in zero hour wrappers by @fbraz3 in #209
- fix: resolve beta-13 regressions (strategy center, tree render) by @fbraz3 in #210
- Fix UpdateChecker on GitHub Actions by @fbraz3 in #212
- Remove local recolor debug logs by @fbraz3 in #214
Full Changelog: GeneralsX-Beta-13...GeneralsX-Beta-14