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GeneralsX Beta 15

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@github-actions github-actions released this 22 Jul 02:32
· 90 commits to main since this release
468d6e7

This is a beta release. Some bugs are still expected. If you run into any problems, please open an issue so we can investigate.

What's New

🌍 Historic Milestone: True Cross-Platform LAN Multiplayer!

Mac (Apple Silicon) and Linux (x86_64) players can now play against each other seamlessly!

Real-time strategy games rely on perfect mathematical synchronization (determinism) between all players. For decades, the hardware differences between an Intel processor and an ARM processor meant that rounding floating-point numbers would inevitably cause a "SyncCrash" (Desync).

In this massive milestone, we have completely shielded the engine's physics and game logic. By enforcing strict Floating-Point Unit (FPU) isolation, disabling non-deterministic compiler features (like FMA), and rewriting the core math layer (WWMath), GeneralsX now maintains bit-identical frame simulation across fundamentally different CPU architectures!

πŸ› οΈ New Diagnostic Tools

To support this effort, we've built a new engine-level telemetry system:

  • The game now actively tracks state transfers and can automatically dump binary snapshots (Deep CRC Memory Buffers) the exact moment a match falls out of sync.
  • πŸ“– Developers & Modders: Read our new HOWTO: Investigating SyncCrashes guide to learn how to extract and hex-parse these buffers to hunt down desyncs like a pro.

πŸ› Bug Fixes & Improvements

  • Audio: Fixed an issue where the game would stay permanently silent after loading a saved game (MiniAudio/OpenAL parity fix).
  • Campaign: Fixed an edge-case bug that caused an instant "Defeat" screen during the intro cinematic of Generals Challenge missions.
  • Miscellaneous stability tweaks and codebase modernization.

Getting Started

Install the engine: Follow the Installation Guide to set up GeneralsX on your platform.

Community Ports based on GeneralsX

If you like GeneralsX, please also take a look into these projects

Changelog

  • UI: Scale fonts on high resolutions for tooltips and menus by @fbraz3 in #213
  • Update release pipeline and remove old workflows by @fbraz3 in #216
  • Fix cross-platform math determinism (Mac/Linux) by @fbraz3 in #217
  • bugfix: Re-assert FP mode in mouse pick to fix wrong click location with audio active by @costin-alupului in #222
  • Linux crash fixes by @Hamschta in #223
  • fix(audio-miniaudio): restart sound groups in reset() to restore audio after loadGame by @coolswood in #224
  • bugfix(challenge): Fix Generals Challenge defeat during next mission intro cinematic by @coolswood in #225
  • fix(audio): guard FP environment at all audio entry points by @meerzulee in #226
  • refactor: Consolidate mouse-pick FP-mode guard into getPickRay() by @costin-alupului in #228
  • fix(sync): TheSuperHackers upstream sync 07-20-2026 by @fbraz3 in #229
  • fix(network): fix multiplayer uncapped FPS and add buffer HUD by @fbraz3 in #230

Full Changelog: GeneralsX-Beta-14...GeneralsX-Beta-15