A very basic library mod which simply adds some more configurable versions of basic something wanders in events. Imagine the base game Thrumbo event but not just Thrumbos!
As a player you won't use this directly it's just a base for other mods.
Simply make an incident like any other. As a minimum this needs an IncidentDef in your Defs folder e.g. MyCoolMod/Defs/Storyteller/Incidents_Map_Misc.xml
That, if you want to be visited by Muffalo, looks something like this:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<IncidentDef>
<!-- Remember to always prefix your defs! -->
<defName>Taggerung_TestIncident1</defName>
<label>Test Incident 1</label>
<category>Misc</category>
<targetTags>
<li>Map_PlayerHome</li>
</targetTags>
<baseChance>0.7</baseChance>
<minRefireDays>13</minRefireDays>
<allowedBiomes>
<li>TropicalRainforest</li>
</allowedBiomes>
<!-- Select the defName of the type of entity you want to come to visit -->
<pawnKind>Muffalo</pawnKind>
<!-- Make sure to select the special incident worker-->
<workerClass>SomethingCustomThisWayComes.IncidentWorker_SomethingPasses</workerClass>
</IncidentDef>
</Defs>To help with testing the debug version of this mod you will get by cloning this repo includes an example incidentDef in the 1.x/Example folder.
You can have as many incidents as you like as long as they all have a unique defName
- Ludeon for such a great game with excellent mod support.
- Marnador for the RimWorld font
See CONTINUITY.md for details on continuity and succession of this project in the event of my death or long-term absence.