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A modernized, native-SDL3 build of the Zod Engine — the open-source remake of
the 1996 Bitmap Brothers RTS Z.
Pages
Pathfinding and Movement — how units choose
routes and how fast they move: terrain speed multipliers (road ×1.689, water
×0.7), per-unit base speeds, A* tile costs and the road bias, the
rocks-vs-grenades behaviour, and robot vs vehicle differences.