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Collision layers

In order not to go insane, I've created this list of all the collision layers that I use and what they are for.

  • Layer 0 - level geometry
  • Layer 1 - player and all player related things
  • Layer 2 - toggable invisible walls
  • Layer 3 - movable level geometry
  • Layer 4 - big object collision
  • Layer 5 - NPC

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