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3.17.0

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@fernandotonon fernandotonon released this 04 Jul 15:16

Scene lighting epic (#482#487, PR #803)

Full in-editor light authoring with preset rigs, viewport gizmos, and Inspector controls:

  • Six preset rigs: single key, three-point studio, outdoor sunset, outdoor overcast, indoor window, product turntable
  • Create / duplicate / delete point, spot, and directional lights from the toolbar, View menu, and scene tree
  • Light icons + gizmos in the viewport (toggle via View menu); pick lights in Select mode
  • Inspector panel: per-light diffuse/specular, intensity, attenuation, spot cone, cast-shadows toggle
  • Scene lighting section: ambient colour, rig preset picker, HDRI pairing (studio/overcast/sunset/window presets auto-load matching bundled HDRIs)
  • Undo/redo for light property edits, rig apply (including HDRI + rig-group membership), and light creation/deletion
  • CLI/MCP parity: light rig presets surface through the existing material/env tooling where applicable

Text-to-motion v4 (#411, PR #792)

Major quality upgrade for qtmesh anim --generate:

  • 47-clip motion library with per-action variety (walk/run/jump/dance/march/kick/punch/wave/climb/idle + synonyms)
  • Retrained t2m ONNX model (library v4) with active-window sampling and best-of-N candidate selection
  • Retarget fixes for auto-rigged / −Z-facing meshes, calmest-frame reference pose, and 6D rotation packing
  • Inspector animation checkboxes refresh after generate; repeat generates stay on the rig skeleton

PBR rendering fix (#795)

  • PBR generation no longer darkens surfaces — metallic/roughness FFP wiring corrected; tangents built before RTSS normal-map application
  • Spec-gloss slot wiring preserved; only metallic-roughness path goes inert on legacy FFP materials

Install

  • macOS: brew install --cask fernandotonon/qtmesheditor
  • Windows: winget install FernandoTonon.QtMeshEditor
  • Linux: download .deb below, or docker run --rm -v $(pwd):/workspace ghcr.io/fernandotonon/qtmesh info model.fbx
  • Snap: snap install qtmesheditor

Build artifacts (.deb, .dmg, Windows installer) attach automatically via CI after this release is published.