3.22.0
QtMeshEditor 3.22.0
Face auto-rig, text-to-motion quality, skeleton rest-pose authoring, and product telemetry — collected from master since 3.21.0.
Highlights
- Face auto-rig (#903 / #889) — one-click ARKit 52 blendshapes on any humanoid face: template fit, NRICP, deformation transfer, editable face markers, GUI “Add ARKit Blendshapes”, CLI
qtmesh facerig, and MCP parity. - Text-to-motion v2 (#904 / #837) — twist transport for direction retarget, foot-contact detection + IK pinning post-pass, and a v5 flow-matching t2m model with smooth-bake / library quality gates.
- Skeleton editing — bone hierarchy CRUD (#908 / #556) and rest-pose authoring (#911 / #557): commit rest, rest ghost, mesh bake on rest commit.
- Mesh segmentation — vegetation category model updates for big-canopy/oak coverage and root/trunk robustness (#910, #913 / #818).
- Sentry product telemetry (#912) — improved product telemetry and documentation (
docs/TELEMETRY.md).
Merged PRs
- #903 — Face auto-rig (consolidated epic #889)
- #904 — t2m v2: twist transport, foot pinning, flow-matching model (#837)
- #908 — Skeleton Slice B: bone hierarchy editing (#556)
- #910 — Meshseg vegetation: big-canopy/oak coverage (v1.1)
- #911 — Skeleton Slice C: rest pose authoring (#557)
- #912 — Improve Sentry product telemetry
- #913 — Meshseg vegetation: root/trunk robustness (v1.2)
Verification
- Version pins synced with
./scripts/sync-doc-versions-from-cmake.sh --check. - Release workflow should publish platform artifacts for tag
3.22.0.