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Version 0.4.4

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@fewizz fewizz released this 08 May 22:45
· 42 commits to 26.1 since this release
  • Fixed enchanted item glint rendered for only first quad, closed #2
  • Fixed fog color for dimensions without sky, start/end uniforms, closed #5
  • Take fluid height into account for frx_cameraIn* uniforms, closed #4
  • Fixed rendering enchanted entity glint without a material map
  • Implemented fabulousTargets (I hope I got it right)
  • Added default material for water and lava
  • Added very basic support for frx_matEmissive
  • Added more bugs