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@fgetcat fgetcat released this 05 Sep 20:04

(studio): 2024-09-05

Custom levels update!

NEW - Rainbow Levels

  • The rainbow effect as seen in the final Bowser fight can now be applied on the entire level
  • No idea what this could be used for, but it's fun
  • Contribution by @ManIsCat2

NEW - Custom Levels

  • Custom levels can now be loaded in the chroma key stage
  • They are loaded from the "dynos/packs" folder if the model.json has the type property set to level

NEW - Animation Categories

  • Animation categories are brought back

OVERHAUL - Better ROM input

  • ROM input is now drag and drop instead of the complicated previous method

OVERHAUL - Worldsim Optimizations

  • World simulation uses less memory
  • Uses more performace as a result
    • The balance between memory usage and performance can be configured

Other Changes and Bugfixes

  • Added a support for a new binary animation format from Project [REDACTED]™
  • A warp pipe model is now selectable as an actor model
  • Mario struct is hidden by default
  • Translation bone is now exposed in the bone editor
  • Objects are now force rendered even if out of view (so that very big prop models are visible at all times)
  • PNG sequence is no longer the default video format if FFmpeg is found
  • Fixed input recording when a simulation is active
  • Fixed crash with projects that contain missing models