1.6
(studio): 2024-09-05
Custom levels update!
NEW - Rainbow Levels
- The rainbow effect as seen in the final Bowser fight can now be applied on the entire level
- No idea what this could be used for, but it's fun
- Contribution by @ManIsCat2
NEW - Custom Levels
- Custom levels can now be loaded in the chroma key stage
- They are loaded from the "dynos/packs" folder if the model.json has the
typeproperty set tolevel
NEW - Animation Categories
- Animation categories are brought back
OVERHAUL - Better ROM input
- ROM input is now drag and drop instead of the complicated previous method
OVERHAUL - Worldsim Optimizations
- World simulation uses less memory
- Uses more performace as a result
- The balance between memory usage and performance can be configured
Other Changes and Bugfixes
- Added a support for a new binary animation format from Project [REDACTED]™
- A warp pipe model is now selectable as an actor model
- Mario struct is hidden by default
- Translation bone is now exposed in the bone editor
- Objects are now force rendered even if out of view (so that very big prop models are visible at all times)
- PNG sequence is no longer the default video format if FFmpeg is found
- Fixed input recording when a simulation is active
- Fixed crash with projects that contain missing models