Releases: fgetcat/saturn-studio
Release list
1.6.2.4
1.6.2.3
(studio): 2025-02-05
really small bugfix update
thamks to @ManIsCat2 for fixing the bugs 🙏
- Color index textures no longer crash the game
- Multitextures no longer crash the game
- Different file format picker
1.6.2.2
(studio): 2024-12-22
Take this as an early Christmas gift.
NEW - Clipboard Screenshots
- Screenshots can now be taken to the clipboard
- Default keybinding is F2
NEW - Custom Level Collision Toggle
- For models that have more than 32767 triangles
- The game will otherwise crash because of SM64's collision system
Other changes:
- Area 3 in THI is now available
- Non lit-up models can now be manipulated with shade color
- FOV slider is no longer interpolated
1.6.2.1
(studio): 2024-10-19
i am extremly dumb.
- Camera movement works again
1.6.2
(studio): 2024-10-19
Quality of life update :3
NEW - Auto-updater
- An auto-updater is going to prompt you to update whenever there's a new version available
- Whenever you click the Update button, the latest release is going to be downloaded off GitHub and installed automatically
NEW - Built-in FFmpeg Installer
- If you don't have FFmpeg installed, you can install it using the one-click "Install" button
- Only works on Windows, Linux users still have to install it using their distro's package manager
OVERHAUL - Revamped Renderer Interface
- A "Cancel" button and a progress bar has been added with a full-window preview
1.6.1
(studio): 2024-10-10
Another bugfix update with some extra features
NEW - Level Parameters
For levels like TTC or WDW that alter themselves based on how you entered the painting, the state is now selectable
OVERHAUL - Better render export
- A file dialog now pops up whenever you capture a screenshot or render a video
- The video format is now selected through the file dialog
Fixed bugs:
- Fixed invisible objects in levels like WF
- Fixed input recording not advancing animation frames in some cases
- Fixed BLJ crash
- Fixed some objects still being visible in auto-chroma
1.6.0.2
1.6.0.1
1.6
(studio): 2024-09-05
Custom levels update!
NEW - Rainbow Levels
- The rainbow effect as seen in the final Bowser fight can now be applied on the entire level
- No idea what this could be used for, but it's fun
- Contribution by @ManIsCat2
NEW - Custom Levels
- Custom levels can now be loaded in the chroma key stage
- They are loaded from the "dynos/packs" folder if the model.json has the
typeproperty set tolevel
NEW - Animation Categories
- Animation categories are brought back
OVERHAUL - Better ROM input
- ROM input is now drag and drop instead of the complicated previous method
OVERHAUL - Worldsim Optimizations
- World simulation uses less memory
- Uses more performace as a result
- The balance between memory usage and performance can be configured
Other Changes and Bugfixes
- Added a support for a new binary animation format from Project [REDACTED]™
- A warp pipe model is now selectable as an actor model
- Mario struct is hidden by default
- Translation bone is now exposed in the bone editor
- Objects are now force rendered even if out of view (so that very big prop models are visible at all times)
- PNG sequence is no longer the default video format if FFmpeg is found
- Fixed input recording when a simulation is active
- Fixed crash with projects that contain missing models
1.5
(studio): 2024-07-22
The Requested Features Update™
NEW - Animation Export
- You can now export animations with the bone editor
- Supports .json for metal composer animations and .c for decomp animations
- The exported file is nicely formatted as well
NEW - Making actors from objects
- In the new Objects tab, you can now make an actor from an object
- Hovering over each entry enlarges the object, which helps you pick the correct one
- Upon clicked, a new actor will be created at the object's position and the existing object is deleted
NEW - Image Reference
- You can now add an image to the skybox
- Can be used as a reference to make poses or scenes or as a custom skybox
- Supports scaling and offsetting from the center
NEW - Bulk Object Deletion
- You can now delete objects at bulk with one single button
- For now there are 3 categories:
- Enemies: Includes common in-game enemies
- Coins: Includes all coins
- Trees: Includes all trees
- There are plans to have the ability to edit, add and remove these categories
OVERHAUL - Improved Camera Popout
- All camera values can now be individually set instead of being read-only
OVERHAUL - Invisible Mario Struct
- The Mario struct can now be hidden if the user desires to
Other Changes and Bugfixes
- Only the torso is rotated in input recording mode instead of the whole body
- Jittery head rotations are fixed
- Chroma floor now has the correct color
- Fixed moving textures