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Releases: fgetcat/saturn-studio

1.6.2.4

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@github-actions github-actions released this 29 Sep 21:50

(studio): 2025-09-29

Yes, this version is just a one line code change.

  • Transparent .mov videos now actually work with VEGAS

1.6.2.3

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@github-actions github-actions released this 05 Feb 20:14

(studio): 2025-02-05

really small bugfix update
thamks to @ManIsCat2 for fixing the bugs 🙏

  • Color index textures no longer crash the game
  • Multitextures no longer crash the game
  • Different file format picker

1.6.2.2

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@github-actions github-actions released this 22 Dec 17:58

(studio): 2024-12-22

Take this as an early Christmas gift.

NEW - Clipboard Screenshots

  • Screenshots can now be taken to the clipboard
  • Default keybinding is F2

NEW - Custom Level Collision Toggle

  • For models that have more than 32767 triangles
    • The game will otherwise crash because of SM64's collision system

Other changes:

  • Area 3 in THI is now available
  • Non lit-up models can now be manipulated with shade color
  • FOV slider is no longer interpolated

1.6.2.1

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@github-actions github-actions released this 19 Oct 20:27

(studio): 2024-10-19

i am extremly dumb.

  • Camera movement works again

1.6.2

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@github-actions github-actions released this 19 Oct 19:09

(studio): 2024-10-19

Quality of life update :3

NEW - Auto-updater

  • An auto-updater is going to prompt you to update whenever there's a new version available
  • Whenever you click the Update button, the latest release is going to be downloaded off GitHub and installed automatically

NEW - Built-in FFmpeg Installer

  • If you don't have FFmpeg installed, you can install it using the one-click "Install" button
    • Only works on Windows, Linux users still have to install it using their distro's package manager

OVERHAUL - Revamped Renderer Interface

  • A "Cancel" button and a progress bar has been added with a full-window preview

1.6.1

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@github-actions github-actions released this 10 Oct 18:57

(studio): 2024-10-10

Another bugfix update with some extra features

NEW - Level Parameters

For levels like TTC or WDW that alter themselves based on how you entered the painting, the state is now selectable

OVERHAUL - Better render export

  • A file dialog now pops up whenever you capture a screenshot or render a video
  • The video format is now selected through the file dialog

Fixed bugs:

  • Fixed invisible objects in levels like WF
  • Fixed input recording not advancing animation frames in some cases
  • Fixed BLJ crash
  • Fixed some objects still being visible in auto-chroma

1.6.0.2

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@fgetcat fgetcat released this 29 Sep 11:16

(studio): 2024-09-29

Minor bugfix update

  • Disabled ImGui asserts (might cause weird behavior though)
  • New icon!
  • Proper OpenGL anti-aliasing
  • JRB ship bug has been fixed, but can still be enabled via the settings because why not!

1.6.0.1

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@fgetcat fgetcat released this 06 Sep 12:40

(studio): 2024-09-06

Hotfix update

  • Fixed several filepath-related crashes on startup

1.6

1.6

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@fgetcat fgetcat released this 05 Sep 20:04

(studio): 2024-09-05

Custom levels update!

NEW - Rainbow Levels

  • The rainbow effect as seen in the final Bowser fight can now be applied on the entire level
  • No idea what this could be used for, but it's fun
  • Contribution by @ManIsCat2

NEW - Custom Levels

  • Custom levels can now be loaded in the chroma key stage
  • They are loaded from the "dynos/packs" folder if the model.json has the type property set to level

NEW - Animation Categories

  • Animation categories are brought back

OVERHAUL - Better ROM input

  • ROM input is now drag and drop instead of the complicated previous method

OVERHAUL - Worldsim Optimizations

  • World simulation uses less memory
  • Uses more performace as a result
    • The balance between memory usage and performance can be configured

Other Changes and Bugfixes

  • Added a support for a new binary animation format from Project [REDACTED]™
  • A warp pipe model is now selectable as an actor model
  • Mario struct is hidden by default
  • Translation bone is now exposed in the bone editor
  • Objects are now force rendered even if out of view (so that very big prop models are visible at all times)
  • PNG sequence is no longer the default video format if FFmpeg is found
  • Fixed input recording when a simulation is active
  • Fixed crash with projects that contain missing models

1.5

1.5

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@fgetcat fgetcat released this 22 Jul 17:58

(studio): 2024-07-22

The Requested Features Update™

NEW - Animation Export

  • You can now export animations with the bone editor
    • Supports .json for metal composer animations and .c for decomp animations
  • The exported file is nicely formatted as well

NEW - Making actors from objects

  • In the new Objects tab, you can now make an actor from an object
    • Hovering over each entry enlarges the object, which helps you pick the correct one
    • Upon clicked, a new actor will be created at the object's position and the existing object is deleted

NEW - Image Reference

  • You can now add an image to the skybox
    • Can be used as a reference to make poses or scenes or as a custom skybox
    • Supports scaling and offsetting from the center

NEW - Bulk Object Deletion

  • You can now delete objects at bulk with one single button
  • For now there are 3 categories:
    • Enemies: Includes common in-game enemies
    • Coins: Includes all coins
    • Trees: Includes all trees
  • There are plans to have the ability to edit, add and remove these categories

OVERHAUL - Improved Camera Popout

  • All camera values can now be individually set instead of being read-only

OVERHAUL - Invisible Mario Struct

  • The Mario struct can now be hidden if the user desires to

Other Changes and Bugfixes

  • Only the torso is rotated in input recording mode instead of the whole body
  • Jittery head rotations are fixed
  • Chroma floor now has the correct color
  • Fixed moving textures