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Releases: filipdabkowski/BackgammonGameCpp

Beta 0.5

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@filipdabkowski filipdabkowski released this 08 Dec 01:24

Definitely a lot has changes, not just the button Undo works

but seriously like button works and it saves something
and this is going to be pain to finish this

Beta 0.1

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@filipdabkowski filipdabkowski released this 04 Dec 11:24

The game is playable!

Warning overstatement. In this version, a possibility to capture opponents' pawns was implemented.

UI information appears vertically in the BAR with information on who has pawns and how many.
A player needs to use up one of his dice rolls to remove pawns.

The game also ensures all rules connected with removing the pawn are followed.

Alpha 0.4

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@filipdabkowski filipdabkowski released this 03 Dec 12:55

Release Alpha 0.4

  • saving game state to files on demand
  • loading game state on game start available as option
  • moving pawns and changing players

Alpha 0.3

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@filipdabkowski filipdabkowski released this 27 Nov 09:00

Saving Game state of the entire play

In this version an functionality for saving game sate to and from file was added
Upon saving the whole board structure will be serialised to stream of chars, encoded in Base64 and written to a text file

Alpha 0.2

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@filipdabkowski filipdabkowski released this 24 Nov 15:23

[x] Visualisation of game state (1pt)

This version brings some code quality updates like passing mostly structures to function and better readability with shorter function
New Features:

  • displaying game state with pawn placement

alpha-0.1

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@filipdabkowski filipdabkowski released this 19 Nov 15:26

I've completed first point "basic UI".
This version contains:

  • game board with bar and dices
  • basic menu with options to roll the dice and quit
  • functionality to use the menu using arrows or key binds