Releases: filippobaroni/undo-the-spire
Releases · filippobaroni/undo-the-spire
Release list
v0.1.13 (1.0.0-rc.1)
Bugfixes
- Game no longer crashes when trying to undo during Dead Adventurer or Mushrooms fight.
v0.1.12
Bugfixes
- Patches SaveStateMod's potion blacklist, that prevented some potions from ever appearing as rewards. As a side effect, potion rewards are now consistent with vanilla game when using the same seed.
- Playing Stance Potion no longer crashes the game.
v0.1.11
Bugfixes
- Eviscerate from Attack Potion now costs 0 even after undoing (incidentally, this also fixes a few bugs in the base game, nothing too major though).
- Fixed a rare bug occurring when queuing up a lot of cards, including one opening a screen (e.g. Discovery), then ending turn and undoing.
v0.1.10
Bugfixes
MapRoomNodeStatenow also keep track of events. This fixes a bug where the Colosseum event would not proceed to the second stage if the player used the undo feature in the first stage.
v0.1.9
Bugfixes
- Fixed a bug with Nilry's Codex that would allow for infinite rewards.
v0.1.8
Bugfixes
- Discarding a potion outside of combat no longer crashes the game.
- Having Toolbox + Gambling Chip no longer crashes the game.
v0.1.7
Bugfixes
- Using Gambler's Brew no longer crashes the game.
v0.1.6
Bugfixes
- Omniscience into Omniscience into Omniscience + undoing no longer crashes the game.
- Fixed exploit with Wish/Stance Potion that allowed to get unlimited rewards by repeatedly undoing.
- Discarding a potion now counts as an undoable action.
Miscellaneous
- Maximum number of undos now defaults to 50, no one will reasonably need 100 anyway.
- The range of choice for maximum number of undos has been shifted to 5-500 (from 10-1000).
v0.1.5
UI
- Changed tooltip for failed undo/redo action to highlight that mod incompatibility is the most likely cause.
- Slightly changed buttons slide in animation.
Bugfixes
- Cards that had previously been queued are no longer played after undoing.
- The eye on the Watcher's staff is now correctly synced with the current stance.
v0.1.4
Localisation
- Added Simplified Chinese and Traditional Chinese localisations.
UI
- Buttons will turn red if the mod failed to save the state (most likely due to incompatibility with other mods).
- Buttons now slide in with the rest of the UI, e.g. at start of combat.