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Releases: filippobaroni/undo-the-spire

v0.1.13 (1.0.0-rc.1)

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@filippobaroni filippobaroni released this 15 Nov 16:31

Bugfixes

  • Game no longer crashes when trying to undo during Dead Adventurer or Mushrooms fight.

v0.1.12

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@filippobaroni filippobaroni released this 15 Nov 15:03

Bugfixes

  • Patches SaveStateMod's potion blacklist, that prevented some potions from ever appearing as rewards. As a side effect, potion rewards are now consistent with vanilla game when using the same seed.
  • Playing Stance Potion no longer crashes the game.

v0.1.11

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@filippobaroni filippobaroni released this 30 Nov 23:33

Bugfixes

  • Eviscerate from Attack Potion now costs 0 even after undoing (incidentally, this also fixes a few bugs in the base game, nothing too major though).
  • Fixed a rare bug occurring when queuing up a lot of cards, including one opening a screen (e.g. Discovery), then ending turn and undoing.

v0.1.10

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@filippobaroni filippobaroni released this 26 Nov 21:56

Bugfixes

  • MapRoomNodeState now also keep track of events. This fixes a bug where the Colosseum event would not proceed to the second stage if the player used the undo feature in the first stage.

v0.1.9

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@filippobaroni filippobaroni released this 25 Nov 10:46

Bugfixes

  • Fixed a bug with Nilry's Codex that would allow for infinite rewards.

v0.1.8

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@filippobaroni filippobaroni released this 19 Nov 23:40

Bugfixes

  • Discarding a potion outside of combat no longer crashes the game.
  • Having Toolbox + Gambling Chip no longer crashes the game.

v0.1.7

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@filippobaroni filippobaroni released this 14 Nov 22:04

Bugfixes

  • Using Gambler's Brew no longer crashes the game.

v0.1.6

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@filippobaroni filippobaroni released this 09 Nov 11:05

Bugfixes

  • Omniscience into Omniscience into Omniscience + undoing no longer crashes the game.
  • Fixed exploit with Wish/Stance Potion that allowed to get unlimited rewards by repeatedly undoing.
  • Discarding a potion now counts as an undoable action.

Miscellaneous

  • Maximum number of undos now defaults to 50, no one will reasonably need 100 anyway.
  • The range of choice for maximum number of undos has been shifted to 5-500 (from 10-1000).

v0.1.5

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@filippobaroni filippobaroni released this 04 Nov 17:05

UI

  • Changed tooltip for failed undo/redo action to highlight that mod incompatibility is the most likely cause.
  • Slightly changed buttons slide in animation.

Bugfixes

  • Cards that had previously been queued are no longer played after undoing.
  • The eye on the Watcher's staff is now correctly synced with the current stance.

v0.1.4

v0.1.4 Pre-release
Pre-release

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@filippobaroni filippobaroni released this 31 Oct 21:24

Localisation

  • Added Simplified Chinese and Traditional Chinese localisations.

UI

  • Buttons will turn red if the mod failed to save the state (most likely due to incompatibility with other mods).
  • Buttons now slide in with the rest of the UI, e.g. at start of combat.