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Polestar 0.1.0
Pre-release
Pre-release
The first beta of Polestar, a free guide addon for World of Warcraft: Forever.
Install
- Download
Polestar-0.1.0.zip(and, if you want to help improve the routes,Polestar_Recorder-0.1.0.zip). - Extract it into
World of Warcraft/_forever_/Interface/AddOns/(_classic_beta_on the beta client). You should seePolestar,Polestar_Guides,Polestar_QuestDBandPolestar_ItemDBthere. - Quit the game completely and start it again: a
/reloaddoes not pick up new addon folders. - Type
/polestarin game. The window suggests a guide for your race, level and zone.
SHA256SUMS holds the checksums of both zips (sha256sum -c SHA256SUMS).
What is in it
- Leveling 1-60 for both factions, from every race's starting zone (Zephras Isle for the Skyborne included): 63 guides that hand over from one to the next. Hubs are done in one loop, side trips for one or two small quests are left out, and where the level falls short a step names a camp to grind at, with an optional dungeon for the long ones. Elite quests only appear as optional extras.
- More guides: the twelve professions from 1 to 300, 17 reputations, exploration, the Legacy challenges, and collectibles (mounts and pets): 164 guides in all.
- The guide window: one person or one objective at a time, goals that tick themselves off as you play, Skip and Undo, looking ahead without losing your place, tabs for up to six guides, transparent and compact styles.
- Waypoint arrow and travel planner: walking, flights you know, boats, zeppelins, the tram and the Hearthstone, each leg captioned on the arrow, with trail dots on the world map and the minimap.
- Quests and gear: quest markers on the map (off by default), auto accept and turn-in, an upgrade indicator on item tooltips and on the quest reward panel.
- Quality of life: quest item, target and Hearthstone buttons, XP per hour, selling and repairs, flight map helpers and more, each a toggle in
/polestar options.
How the routes were made
A simulator models every quest Forever's data offers a faction, plays millions of complete 1-60 routes for each start and keeps one shared route per faction from level 12. Under that model the guides reach 60 in 122.4-123.5 hours played (Horde) and 128.7-129.3 hours (Alliance); the best route found takes about 119-121 hours. These are model estimates, not measurements: no recorded play exists yet. The README explains the method and the numbers.
Known limits
- Nothing has been play-tested on Forever's live servers yet; please report anything that reads wrong or gets stuck.
- Forever's new 30-60 content is not in any data yet; the routes take it in when it is.
- Lookup, the Dungeons journal and Rares need a data pack that is built locally and is not part of this release; without it Lookup still searches the guides.