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Description
Problem to solve
Currently, if we want to use a sprite sheet in Flame we have two options:
- Fire Atlas: Very limited and hard to use
- Flame TexturePacker: It allows us to use code & web texture packer to create sprite sheets and load into Flame. But the implementation is minimal; it only supports the most basic packing options and no optimizations.
GDX Texture Packer is free software and supports many different optimizations like rotating sprites to make the sprite sheet smaller, removing unused pixels, splitting the sprite sheet into multiple images, etc.
Proposal
I forked Flame TexturePacker and modified it to support GDX Texture Packer. So far can:
- Support images packed on multiple pages
- Support rotates sprites
- Support indexes.
Other features that we can also support are: removing white pixels, filters, image format, etc.
More information
Here is the commit that adds support to Gdx texture packer.
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