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FLAtlas Savegame Editor v0.9.3

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@flathack flathack released this 27 Jul 13:14

FLAtlas Savegame Editor v0.9.3

This beta release focuses on safer, lossless savegame editing, better ship setup workflows, and clearer save controls.

Highlights

  • Preserves unsigned 32-bit visit IDs and keeps jump-gate data in the correct savegame sections without dropping unknown values.
  • Loads standard ship components from the real goods.ini ship packages used by the selected Freelancer or mod installation.
  • Adds opt-in repair-on-save behavior across preview, Save, and Save As while blocking writes when required core components remain invalid.
  • Keeps unknown equipment, cargo, reputation, and visit data round-trippable where possible.
  • Prevents newly generated empty equip = rows after ship changes and preserves concrete default light/effect entries correctly.
  • Improves the editor command bar with accessible localized actions, a prominent Save button, and a responsive ship selector for narrow layouts.
  • Ships complete .NET, Avalonia, font, and native dependency license notices with the Windows packages.

Downloads

  • Windows x64: FLAtlas-Savegame-Editor-v0.9.3-windows-x64.zip
  • Windows ARM64: FLAtlas-Savegame-Editor-v0.9.3-windows-arm64.zip
  • Matching .sha256 files are attached for both archives.

Verification

  • 807 automated tests pass across the Domain, IO, GameData, Application, and Avalonia projects.
  • Both archives are checked for the correct PE architecture, required legal files, dependency-license coverage, ZIP integrity, and absence of debug symbols, private build paths, and bundled Freelancer game/save files.

FLAtlas SGE V2 is an independent modding tool and is not affiliated with Microsoft or Digital Anvil.