FLAtlas Savegame Editor v0.9.3
This beta release focuses on safer, lossless savegame editing, better ship setup workflows, and clearer save controls.
Highlights
- Preserves unsigned 32-bit visit IDs and keeps jump-gate data in the correct savegame sections without dropping unknown values.
- Loads standard ship components from the real
goods.iniship packages used by the selected Freelancer or mod installation. - Adds opt-in repair-on-save behavior across preview, Save, and Save As while blocking writes when required core components remain invalid.
- Keeps unknown equipment, cargo, reputation, and visit data round-trippable where possible.
- Prevents newly generated empty
equip =rows after ship changes and preserves concrete default light/effect entries correctly. - Improves the editor command bar with accessible localized actions, a prominent Save button, and a responsive ship selector for narrow layouts.
- Ships complete .NET, Avalonia, font, and native dependency license notices with the Windows packages.
Downloads
- Windows x64:
FLAtlas-Savegame-Editor-v0.9.3-windows-x64.zip - Windows ARM64:
FLAtlas-Savegame-Editor-v0.9.3-windows-arm64.zip - Matching
.sha256files are attached for both archives.
Verification
- 807 automated tests pass across the Domain, IO, GameData, Application, and Avalonia projects.
- Both archives are checked for the correct PE architecture, required legal files, dependency-license coverage, ZIP integrity, and absence of debug symbols, private build paths, and bundled Freelancer game/save files.
FLAtlas SGE V2 is an independent modding tool and is not affiliated with Microsoft or Digital Anvil.