Releases: fliperama86/cvlod_recomp
Releases · fliperama86/cvlod_recomp
Release list
v0.2.26
v0.2.25
Changelog:
- Fixed malformed display-list traversal in the Villa/Gilles cutscene path.
- Added generic RT64 guards for invalid display-list targets and malformed F3DEX2 vertex commands.
- Added focused, default-off display-list diagnostics for future rendering issues.
v0.2.24
Changelog:
- Added a Settings -> Sound audio driver selector.
- Audio driver choices are filtered by platform and apply after restart.
- Auto now avoids known problematic backends where possible, including PulseAudio by default on Linux.
v0.2.23
Changelog:
- Fixed the Windows audio crackling regression by forcing SDL WASAPI when DirectSound is selected.
- Keeps explicit non-DirectSound
SDL_AUDIODRIVERoverrides for diagnostics.
v0.2.22
Changelog:
- Fixed a crash during Dracula's second-form fight.
- Added save override options for testing/repro saves:
--save-pathand--save-dir. - Added optional infinite-health test helper via
LOD_CHEAT_INFINITE_HEALTH=1. - Improved NI indirect-target auditing to catch constant
jalrfunction-boundary cases.
v0.2.21
Fixes:
- Fix stale LoD NI display-list ownership crashes in RT64 by using the shared owner-aware resolver for NI
G_DL, BranchZ, and BranchW targets. - Require live NI display-list targets to pass bounded structural display-list validation before RT64 interprets them, preventing MIPS overlay code from being parsed as GBI.
Validated:
- Manual retest of the issue #20 Renon/merchant route no longer crashes.
v0.2.20
v0.2.19
Brief changelog:
- Added LodRecomp.log, a current-session log for crash reports.
- The log is truncated on each launch and keeps a header plus the latest 512 KiB of output.
- Documented log locations and LOD_LOG_MAX_KB for larger requested debug logs.
v0.2.18
Changelog:
- Fixed Tower of Sorcery overlay loading/control recovery issues and expanded scene pools for item/textbox stability.
- Added warning-gated Experimental Display Modes for aspect, HUD, and refresh overrides, with Stable mode locked to Original.
- Removed risky graphics options from the Zelda-style menu and improved disabled-state clarity.
v0.2.17
v0.2.17 - 2026-06-22
- Replaced the temporary Controls panel with the ZeldaRecomp-style button assignment menu.
- Added keyboard/controller binding display, input scanning, clear/reset actions, and promptfont labels.
- Made gameplay input use the Zelda-style binding arrays in the primary Zelda-menu build.
- Kept
controls.jsonbackward-compatible while adding a versionedbindingssection. - Updated the built-in default controls to match the current tested app controls.
- Kept Toggle Menu on Select/Back only, not controller Start.
Validation:
- Local release smoke passed on macOS.
- GitHub Actions passed on macOS, Windows, and Linux for commit fbb4c2e.